By the way, the shields need some balancing - they are simply useless for the player as of now, so they serve only the enemies who are generated with them.
I'd be for simply introducing shield bashes so that shields would become something like an unusual weapon class. This way, you could use them as any other weapon and bashing your opponents with two shield equipped sound cool to me.
For some variety, the Shields skill could roof the following:
- Buckler - small, light, accurate but low damage
- Shield - the normal kind
- Spiked shield - smae as shield but higher damage
And for specials and artifacts:
- Shield of Bashing - normal shield, but all bashes have a chance of knockback similar to kicking knockback
- Blessed shield of the Phoenix is interesting enough in my eyes to be an artifact even in the vanilla - the only way to survive beheading, but it's rather easy to lose the limb before you are beheaded
![](https://s3.amazonaws.com/s3.attnam.com/smileys/smile.gif)
And once again, what about transforming weeping blades into weeping axes so that Axes skill has a special weapon type?