Victory!

May 13, 2014, 4:35 pm
#1
Joined: Feb 20, 2012
Posts: 231
Got my first victory with natural limbs today (nobility ending). It was the third overall, but one (a High Priest victory) was in CLIVAN, and the other one was a freedom ending on a character I was trying to get killed (I changed my limbs to ommel hair on GC4 then sprinted straight to Elpuri and back).

As usual, everything went smoothly through UT-GC4; I got the belt of levitation, all of the chaos gods loved me, I'd already picked up a Neerc Se-ulb, and I even found an AoLS early on to calm my nerves.



I left that archangel down there while I finished up GC4 and some science-talking so she could help me out with the Enner, but she ended up being even more helpful than I expected, taking it out long before I reached it:



At this point I headed back toward New Attnam to take on Decos; I gave UT4 a peek on the way, but that visit was cut short when I saw who was waiting there for me:



Viva la revolución:



Along with the mistress from Nefas and two tamed guards from New Attnam I went and took on Danny, netting some nice new gear for the mistress:



Ran into Ur-khan on GC6, and the ommel urine he dropped brought my AStr up to magic number 41, the point at which one can dual-wield Neercs without any difficulty!



Elpuri went down quickly, but he was the least of my problems here:



Took about a dozen striking charges and a half dozen teleport charges.



My equipment before going through the portal:



GC10 had the golem room, which wasn't much trouble. GC11 had the mage and orc rooms; I ended up just teleporting across and running downstairs. On GC12 I abandoned my chest full of wands/loot, taking only what I could carry unburdened. Once I stepped into Oree's Lair all the mages started blasting me, so I teleported next to Oree, at which point a mage blasted me and triggered a nearby wand of fireballs, taking out Oree. Thanks for the friendly fire!



I booked it out of there immediately after picking up the shirt. One of the mages followed me through and I took him out with a wand of striking, since I was panicked and had one arm. After that I headed back to Attnam and eagerly handed over the shirt.

Final equipment:




Attached is a zip archive containing screenshots of my end-game inventory and death records.
Attached files
EndGameRecords.zip ()
May 13, 2014, 4:48 pm
#2
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 991
Niceeee!!!!!!!! at that point why not got for petrus and become the king of the world?
Booooooooooo!
May 13, 2014, 4:54 pm
#3
Joined: Feb 20, 2012
Posts: 231
Because I ditched my other Neerc when my arm got blasted off in Oree's lair, and I was low on offensive wands as well. I figured I'd just take the win this time and do the dangerous stuff on future characters.
May 13, 2014, 4:55 pm
#4
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,216
Nice victory Pent. You could say you single handedly defeated Oree

EDIT: HEY! One of your guys is called Irving Washington! Funny Catch-22 reference
Batman? wrote
its been so long since i had gotten that far i didnt think it through. arrrr!!!!!!
May 14, 2014, 2:34 am
#5
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,888
Oh very nice. Though I do think that you could have just healed up and gone back for that other Neerc.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
May 14, 2014, 7:55 am
#6
Joined: Sep 22, 2008
Posts: 634
Nice one. How many healing / teleportation / slow / haste sources did you have remaining?
May 14, 2014, 8:17 am
#7
Joined: Nov 22, 2008
Interests: IVAN
Posts: 1,170
Good job! I'm absolutely not jealous in the slightest! Damn you.

No, seriously, well done. If you aren't proud already, you should be
Beware! 'tis EagleV, Hardcore Weaver of Baskets!
May 14, 2014, 8:28 am
#8
Joined: Feb 20, 2012
Posts: 231
I had about 10 cans of potions left (mostly troll blood; a few healing liquids).

Here are all of my remaining wands:



Most of the contents of the chest I abandoned in GC12 were wands of lightning/fireballs and some utility stuff like door creation and acid rain, plus a bunch of striking wands zapped 2-3 times each against Sherry. I did leave about 6 SoCMs behind in that chest, so I suppose I could have gone back down and given myself some PF limbs if I wanted to take on Attnam safely (I didn't want to take any chances there with only 16 Agility), but having made it that far with natural limbs, it wouldn't have felt nearly as satisfying.
May 14, 2014, 9:14 am
#9
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 991
Is it worth it to chase down the mages on Orees level before taking him on? or is it better to just haul ass to his chamber and pound him in melee?
Booooooooooo!
May 14, 2014, 12:30 pm
#10
Joined: Sep 22, 2008
Posts: 634
With only two wands of tele remaining and only 16 AGI, you'd probably not have been able to take on Petrus. Major props for not caving in with artificial limbs.

Batman? wrote
Is it worth it to chase down the mages on Orees level before taking him on? or is it better to just haul ass to his chamber and pound him in melee?

Always take the mages out first wherever and whenever possible, especially in GC13! They're really the only really dangerous thing down there even counting Oree himself. Losing equipment to teleports is just brutal.
May 14, 2014, 2:23 pm
#11
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,299
Nice one Pent, looks like a badass character.

Has anybody ever actually taken on the mage room? JoKe?

I've only beaten Oree once that I recall (in LIVAN so a lot easier) and I'm pretty sure I skipped that room too. However I did take the ones on Oree's level out.

Also, did you do any other AStr training or was it just from wielding the heavy mace?
May 14, 2014, 7:30 pm
#12
Joined: Feb 20, 2012
Posts: 231
No special training, aside from eating a few spiders for some END, and a bit of Sci-talking.
May 15, 2014, 4:15 am
#13
Joined: Sep 22, 2008
Posts: 634
capristo wrote
Has anybody ever actually taken on the mage room? JoKe?

Only a few times. You kind of need to be strong and fast enough to kill them quickly but clumsy enough to not end up whacking limbs off instead of body hits. Hitting that sweet spot is rather difficult if you're not consciously building towards it.
May 15, 2014, 4:24 am
#14
Joined: Nov 22, 2008
Interests: IVAN
Posts: 1,170
Can mages cast without arms?
Beware! 'tis EagleV, Hardcore Weaver of Baskets!
May 15, 2014, 7:22 am
#15
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,888
Yes. The spell-casting is an inbuilt ability, which is why Ischaldirh's snail-pace-speed makes him terrible to play, but fearsome to battle.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
May 15, 2014, 12:54 pm
#16
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 991
JoKe wrote
Only a few times. You kind of need to be strong and fast enough to kill them quickly but clumsy enough to not end up whacking limbs off instead of body hits. Hitting that sweet spot is rather difficult if you're not consciously building towards it.

Maybe Dual Turoxes would help? are they fire resistant?
Booooooooooo!
May 15, 2014, 1:03 pm
#17
Joined: Feb 20, 2012
Posts: 231
Batman? wrote
Maybe Dual Turoxes would help? are they fire resistant?

I don't think they are, at least not according to anything in item.dat. Speaking of which, does anyone know if cloaks of fire/elec/acid resistance increase their resistances with enchantment? I always assumed they did, but I can't find any evidence that they do.
May 15, 2014, 4:43 pm
#18
Joined: Sep 22, 2008
Posts: 634
Pent wrote
Speaking of which, does anyone know if cloaks of fire/elec/acid resistance increase their resistances with enchantment? I always assumed they did, but I can't find any evidence that they do.

Based on a short empirical test in WM (air cloak of fire prot +6 [6 AV] vs. iron cloak of fire prot [6 AV]), the enchantment level has nothing to do with the resistance bonus.
May 15, 2014, 5:11 pm
#19
Joined: Feb 20, 2012
Posts: 231
Good to know. Out of curiosity I just tested to see if wielding cloaks/rings of fire resistance would let you gain the effect, but it seems that wielded items can't impart resistances: I also tried adding a FireResistance line to Turox's script entry, but wielding it had no effect on my fire resistance.
May 15, 2014, 8:02 pm
#20
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 991
is sir hadellac galladon tameable? I am about to embarq on my assualt on attnam - wish me luck.
Booooooooooo!
May 16, 2014, 1:26 am
#21
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,299
That's weird. I definitely would have expected enchanting cloaks to increase the resistance
May 16, 2014, 3:45 am
#22
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,216
Man this game has been around for ten years and there are still things to discover.
Batman? wrote
its been so long since i had gotten that far i didnt think it through. arrrr!!!!!!
May 16, 2014, 3:26 pm
#23
Master mine stomper


Joined: Dec 16, 2007
Occupation: Shoveling. But metal.
Location: Blazing in the steppes
Interests: Absolutely fuck-all.
Posts: 2,050
And I've been around for so long that that line has stopped to amaze me. =P
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