Hello everyone, things are dying down again around here (not that it was particularly lively) so I figured I'd revive an old challenge from years ago to keep things interesting and still IVAN related.
The challenge is this:
Get Sherarax to Spawn in New Attnam and Defeat Her Without Leaving the Island
"Impossible!" I hear you say, but hear me out! That is only half the challenge!
The other half is figuring out how to edit the script files to 1) Spawn Sherry in New Attnam, and 2) Edit the script well enough to be able to defeat her
"How do I do that?! I don't even know how to program!"
Do not worry - the script files are not so hard to understand once you look through them, are editable with notepad, and I shall provide a few hints. Chiefly, all you will need to do is observe how the items, NPCs and materials already present work, and copy/paste as needed.
Read. Observe. Understand. Experiment.
Oh and do not forget to make backups in case you make mistakes.
Rules:
- You may not leave the island of New Attnam. UT counts as leaving the island
- You must only use items spawned on your character or dropped in New Attnam
- Almost any editing of any script file is permitted - and encouraged! Get creative and learn while doing it!
- For the above: you may not edit Sherarax's script entry. You may not modify any default character or material's stats.
- No wizard mode - done right it is not even necessary
- You may use either IVAN 0.50 or CVS. No LIVAN, CLIVAN, or other variants.
- Sherarax must die and a screenshot with either her corpse or head posted. The method of her death is up to you.
HINTS:
SPOILER ALERT. Click here to see text.- The player's entry in char.dat is titled "playerkind"
- To get an idea of how to equip the player at game start, look at other pre-equipped monsters' entries in char.dat (guards, orcs, etc.)
- Similarly, items you spawn on your person can have their materials defined
- Sherarax is listed as "mistress(QUEEN)" (you'll need this for dungeon.dat)
- Holybanana's script tutorial will be very useful, but I have since lost it.
- Figuring out how to edit yourself in a new material may prove incredibly useful
- You can edit New Attnam's layout to be more beneficial to your cause
- Any new objects, NPCs or materials you add to the script files must also be added to define.dat!
I doubt this'll get much attention, but good luck to anyone who does try!
Hopefully some people will come out of this with a renewed understanding of just how IVAN works
And here's one way to do it. I wonder what happened here...?