Hey Vasiliy. I've got a little coding challenge for you. It goes like this:
In IVAN the Wand of Mirroring creates mirrored objects from the originals and puts everything in one pile, so you can't distinguish which are the mirrored and which are the real ones (actually you can, and it is written somewhere on this forum). But for all intents and purposes mirrored items are indistinguishable from the originals. This is fine if you want to use everything up in the short term. Say if you mirrored a whole pile of Scroll of Enchant Armor, you might end up reading them all in one go then that is fine.
SPOILER ALERT. Click here to see text.
But say you want to read only the mirrored ones and keep the originals for if you find a scroll of charging to recharge the wand of mirroring... you run the risk of losing track of the originals in the pile of mirrored stuff. Which scroll sould you read and which not?
Basically the programming challenge is this: to make a way of visibly showing which items are mirrored in the player's stack, and maybe on the ground too.
For starters, if we look in Symbol.PCX, we can see at coordinates (16, 16) that there is a little blue
M symbol in the top right-hand corner of the 16x16 square. It's only a guess, but I'd say the original Devs were going to implement this feature at some stage. I can't be certain, but I think it would be a handy feature to have anyway.
Maybe you'd like to have a crack at this, maybe not, but I think it's on the critical path for short term development. Let me know what you think.