Ultimate fighter questions

Jun 19, 2011, 6:23 pm
#1
Joined: Jun 19, 2011
Posts: 3
Hi, I want to make the ultimate fighter. But I have a few questions...

Is Armor of Great Health a better tactical choice? Or just regular armor?

I think that lighter weapons mean a greater number of attacks per turn. Is this true? Also, in view of this, is a pheonix feather whip +11 the ultimate weapon or would that be the phoenix feather whip of thievery +11? Or maybe a different material?

Is there a way to wish for a can of ommel snot or change material anything to ommel snot?
Jun 19, 2011, 6:47 pm
#2
Joined: Jan 25, 2008
Occupation: Turns out I can't have a cool avatar, I'll just put crap in it.
Location: 48kg / 105 lbs
Interests: My name is Failbert
Posts: 697
Hi there Payo!

1. Typically in the game a very strongly enchanted AoGH will make the spawning of very powerful monsters more probable. However if we are talking about an ultimate fighter, we'd take the latter because if it would be as "low" as +5, it would be a huge boost on the hitpoints.

2. It doesn't mean more attacks per turn. If you want to attack more often (or attack-move-attack etc., generally have more actions), greater agility is the key.

3. I'm no expert on whips, I'll pass this one!

4. Outside of wizard mode, You can't wish for ommel snot/change something's material into it. You should experiment with either getting hurt near-death and recovering (which trains Endurance) or school food - find a way to get lots of it and experiment.

Currently in 0.50, there are some enemies which are rather equipment-dependent than brute force-dependent when it comes to fighting them. What would be a perfect weapon setup still is subject to discussion here at the forums...
Well I assume that a bolt has a given, numeric, amouunt of perwer. (assi in enegri)... unless it's LAERSER SKISKLS POEWN PEWN!
Jun 19, 2011, 7:05 pm
#3
Joined: Jun 19, 2011
Posts: 3
I have another question. Is there a tactical advantage to using the belt of levitation? What does levitation actually do combat-wise?

Also, (edit) does being hasted or slowed increase or decrease the number of attacks you can do per turn?
Jun 19, 2011, 10:57 pm
#4
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
Armour of Great Health:
While it does offer an END boost while you wear it, it gives less armour and has mobility penalty too. Unless it's heavily enchanted, it's generally not worth it.

Weapon weight:
Only has an effect on the AStr required before you can wield it. If you want more attacks per turn, dual-wielding is the key. In light of this, the whip of thievery wins over a plain whip any day.

Belt of Levitation:
Combat-wise it has no function. However, because it renders you immune to active beartraps and mines, you could use that to lure enemies onto traps, so it does have a tactical use.

Haste & Slow:
No. You will move faster/slower and that results in more/less attacks over time, but it has no effect on your number of attacks per turn.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
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Jun 26, 2011, 2:05 pm
#5
Joined: Dec 2, 2007
Occupation: Big Daddy
Location: Under a pile of my own offspring
Interests: Caves
Posts: 612
you dont need ommel snot you just need schoolfood which mellis is happy to dole out.then pray to seges to cure your poisoning.
Sep 1, 2011, 10:03 am
#6
Joined: Apr 1, 2008
Occupation: Man-At-Arms
Location: Podolia
Interests: Swingin' mah blade
Posts: 78
Weapon weight also affects base accuracy of attacks/parries of the weapon. Compare Adamantium and Valpurium two-handed swords.
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