Infinite Bananas Revisited

Sep 9, 2009, 2:53 pm
#1
Joined: Mar 21, 2008
Location: Your ears!
Posts: 209
Sorry for a new topic, but I don't think anyone has suggested this before, and I thought it deserves a particular mention.

This is an extension to the infinite bananas trick - ie. kicking bananas from the landing zone after the gatherers drop them but before the ostriches pick them up.

I guess anyone who tried this can agree that the ostriches are particularly annoying. So here'sone more use for the wand of door creation:



Just wait for a while or run around New Attnam and then kick whatever you want out of the steadily approaching infinity pile of bananas.

If you're wondering what to do with all the bananas and peels, here are some ideas:
1. bankrupting the Attnam shop by selling it only bananas
2. decorating every single tile of New Attnam with banana peels
3. doing the above and then pissing off Decos
4. becoming a champion of Nefas using only sacrificial bananas
Sep 9, 2009, 5:09 pm
#2
capristo's avatar
The Imperialist


Joined: Dec 2, 2007
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Interests: bananas
Posts: 2,148
is the ostrich just stuck and stupid enough not to go around the doors? or did you completely surround it with doors?
Sep 9, 2009, 6:09 pm
#3
Comrade's avatar
skeleton warrior


Joined: Apr 7, 2008
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I would think its stuck...
Sep 9, 2009, 6:21 pm
#4
Joined: Mar 21, 2008
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Posts: 209
When an ostrich reaches the door, it stops dumbfounded. When two other ostriches follow, they get displaced onto the sides, and as a result, all three stand there like idiots while the growers drop bananas.

Sep 9, 2009, 6:40 pm
#5
capristo's avatar
The Imperialist


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that's funny you're right, nice for those door wands to finally have a use
Sep 9, 2009, 8:48 pm
#6
Joined: Jan 8, 2008
Posts: 13
Also, it should be noted that it will tell you that kicking the bananas is vandalism, but nobody will actually attack you if you kick them. This confused me at first, so I thought it was worth mentioning.
Sep 9, 2009, 8:50 pm
#7
capristo's avatar
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What's this, a popo breaking the law?
Sep 10, 2009, 5:58 am
#8
Joined: Jan 25, 2008
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That's a cool trick! I remember having an issue with bananas when I bought like ALL bananas and didn't know Mellis ... Thanks for bringing it up clearly, Capristo. I'm bound to use it.
Sep 10, 2009, 9:19 pm
#9
Joined: Jan 8, 2008
Posts: 13
capristo wrote
What's this, a popo breaking the law?
Ironic, isn't it?
Sep 18, 2009, 9:03 am
#10
Joined: Mar 21, 2008
Location: Your ears!
Posts: 209
I tried using the banana trick to crash the game with infinite bananas, but it didn't work. The highest amount of ripe bananas you can get is ~1000, over that they just rot. Still, it does make the framerate drop down ("go bananas" literally ).
Sep 18, 2009, 9:39 am
#11
Joined: Dec 3, 2007
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Have you tried using wands of haste/slow?
Sep 18, 2009, 9:55 am
#12
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And 500 Agi, for instance?
Sep 18, 2009, 1:06 pm
#13
Joined: Mar 21, 2008
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Posts: 209
Heh, one idea/suggestion for IVAN I got was a special scenario in which Richel Decos would get pissed at you if you interfered with his banana production (taming/killing banana growers, blocking their path, etc.). Alas, the game's development is dead and so is the development of all the cooler mods.

Quote
Have you tried using wands of haste/slow?

On the banana growers? Nope, gotta try it, but I doubt the results will be good enough to crash the game.

Quote
And 500 Agi, for instance?

...?
Sep 18, 2009, 1:10 pm
#14
Joined: Jul 23, 2009
Occupation: Master in C.Sc: Acquired, Job: Acquired, Imposter Syndrome: Acquired
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Alveradok wrote
And 500 Agi, for instance?

Makes you kick faster? Or... what?
Sep 18, 2009, 2:19 pm
#15
Joined: Mar 21, 2008
Location: Your ears!
Posts: 209
Checked wands of haste: the wands do work on banana growers, but their effect is dispelled when they leave the map and return. So it's sort of useless.
Sep 18, 2009, 9:37 pm
#16
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Hmm. How about slowing the bananas (if you're playing CVS) and giving the banana growers boots of agility (if you're using WM)?
Sep 19, 2009, 7:23 am
#17
Joined: Mar 21, 2008
Location: Your ears!
Posts: 209
I never knew you can slow items to make them last longer in CVS Nice, chao!

Using that and - since we're talking wizard mode - just boosting banana growers' agility over 100, I managed to get a pile of 3500 bananas, weighing over half a ton. That's mostly because I did the agility-boosting trick too late, doing it early should easily get you a pile of 5000 slowed bananas, which would equal to ONE TON OF BANANAS.

I was afraid the wand of slow has a limited number of targets, but it doesn't. Using it on a pile of over 3000 bananas freezes the game approximately half a minute.
Sep 19, 2009, 8:40 am
#18
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Wow, that's enough to feed an army.
Sep 19, 2009, 9:17 am
#19
Joined: Jan 25, 2008
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5000 peels on 1 square... Summon some named mofo and watch him faaaaall!
Sep 19, 2009, 9:40 am
#20
capristo's avatar
The Imperialist


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What! You can slow items?!
Sep 19, 2009, 10:04 am
#21
Joined: Jul 23, 2009
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haste also, hasted weapons ftw
Sep 19, 2009, 11:14 am
#22
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Ex-Tyrant of the IVANers


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Hasted weapons attack faster I'm assuming?

The slow/haste items trick is old hat. I don't recall where it was first mentioned, but I believe it was in connection with making ommel tooth items last longer before rotting (as slowing an item makes it rot slower. similarly, hasting an item will make it rot faster).
Sep 19, 2009, 11:52 am
#23
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Doesn't hasting Yourself while wearing, for example, ommel bone equipment, make it rot faster, too?
Sep 19, 2009, 8:43 pm
#24
Joined: Dec 11, 2008
Posts: 1,770
And what about rust too? Would hasting/slowing a, for example, iron two-handed sword covered in acidous dark frog blood speed up/slow down the rust process? Or even remove the covering liquid faster/slower?
Sep 20, 2009, 2:13 am
#25
Joined: Nov 22, 2008
Interests: IVAN
Posts: 1,163
Can you haste/slow a holy handgrenade so it counts slower/faster?
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