IVANOV.

Jun 7, 2009, 6:10 am
#51
Joined: Dec 11, 2008
Posts: 1,770
I was thinking more Genghis's half brother
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Aug 25, 2009, 8:10 am
#52
Joined: Dec 15, 2008
Posts: 100
Alas, I have returned!

Finally my ambition got the better of me, and again, I've actively restarted/continued this project! (Yeah, I'm an expert at procrastination )

Progress is going smoothly again, and I'd even dare say that's an understatement. I just need some support again!

Also, congrats Erno, I heard you got married? Have a kiwi!

...I hope this doesn't mean you'll leave your cosy little place here...
Aug 25, 2009, 8:48 am
#53
Joined: Jan 25, 2008
Occupation: Turns out I can't have a cool avatar, I'll just put crap in it.
Location: 48kg / 105 lbs
Interests: My name is Failbert
Posts: 697
Support in the form of cheers, gratz and live heavy metal is always available.

Ambition You say!

Dear Serefan, what did You code yesterday/last week/last time? What is the struggle now? Present this daunting code-stunt and we shall, most likely, go all zomggraetsacces.

But generally - I am impressed by the sheer idea and just about any progress in a multiplayer ivan spawn!
Well I assume that a bolt has a given, numeric, amouunt of perwer. (assi in enegri)... unless it's LAERSER SKISKLS POEWN PEWN!
Aug 25, 2009, 8:58 am
#54
Joined: Dec 15, 2008
Posts: 100
That's the whole point, there is no struggle, it's going way too smoothly!

The only problem was all the data loss after a computer crash, and lots of disappointment when the computer guys didn't backup my project and I had to redo everything from scratch, just when I was nearing engine completion...

But the whole multiplayer idea thingie is still put off, since I'm rewriting IVAN first from scratch, and if I feel like it, add new ideas, quests, side quests, weapons, materials like liquid shit, gods of randomness and phun, etc. Whatever I feel like doing first.

But first, the engine. Let's not get... Too ambitious.

Fingers crossed, everyone who's interested! I'm really enjoying making this, so let's hope I don't run into any kind of trouble/reasons for procrastinating again!
Aug 26, 2009, 12:24 am
#55
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
How close are we to a beta?
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Aug 26, 2009, 5:14 am
#56
Joined: Dec 15, 2008
Posts: 100
Well, I've only just restarted since yesterday so it's still gonna be a lot of work...

On the other hand if you could get fluffy to wear a cheerleader costume to cheer me up it'd be finished by tomorrow...


But to keep my promise from before the crash, I'll put some regular updates here again.

Right now the visuals are nearing completion again, and then I'll start on the keyboard commands, which is where I left off before the crash.
Aug 27, 2009, 6:43 am
#57
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
Heey, no fair. You know that ain't happening 'til hell freezes over
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Aug 27, 2009, 4:29 pm
#58
Joined: Dec 15, 2008
Posts: 100
chaostrom wrote
Heey, no fair. You know that ain't happening 'til hell freezes over

It was worth a shot.

In other news: zomgprogress! The randomlevelgenerator now generates my test level (a giant square room) where I will be adding piece by piece everything needed. The screen already displays this room, and the player is able to move around.

Watch this full HD extraordinary preview screenshot




And that's enough programming for today, Serefan going sleepy nite.
Aug 27, 2009, 4:39 pm
#59
Joined: Nov 22, 2008
Interests: IVAN
Posts: 1,170
Great work.

But please, get that poor guy a decent groin, and use png
Beware! 'tis EagleV, Hardcore Weaver of Baskets!
Aug 27, 2009, 4:41 pm
#60
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,309
i love the cyan, green, and red theme. much better than regular IVAN
Aug 27, 2009, 4:46 pm
#61
Joined: Dec 15, 2008
Posts: 100
capristo wrote
i love the cyan, green, and red theme. much better than regular IVAN

Lol, that's just debug. I could keep it that way specially for you...
Aug 27, 2009, 4:47 pm
#62
Joined: Dec 15, 2008
Posts: 100
Eagle V wrote
Great work.

But please, get that poor guy a decent groin, and use png

I'm not. The only gifs I'm still using are pics that still need to be changed (White pixels made invisible). But I'm gonna ask someone else to do this while I'm coding, it's too tedious.
Aug 27, 2009, 6:13 pm
#63
Joined: Jan 25, 2008
Occupation: Turns out I can't have a cool avatar, I'll just put crap in it.
Location: 48kg / 105 lbs
Interests: My name is Failbert
Posts: 697
Jos did the spambots!

As for now, the whole thing looks at least fit to show in mysterious "programming" threads!

Good job Serefan (the pic indicates so), we want to see Jos in action!
Well I assume that a bolt has a given, numeric, amouunt of perwer. (assi in enegri)... unless it's LAERSER SKISKLS POEWN PEWN!
Aug 27, 2009, 7:03 pm
#64
Joined: Dec 15, 2008
Posts: 100
I couldn't sleep, so I started messing around. It's been rushed so it's not aligned well, but I made this specially for you Capristo. <3

Aug 27, 2009, 7:51 pm
#65
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,309
hahaha, awesome
Sep 7, 2009, 11:22 am
#66
Joined: Dec 15, 2008
Posts: 100
Slow progress is slow. I'm having image loading issues.
Sep 30, 2009, 2:52 am
#67
Joined: Dec 15, 2008
Posts: 100
To continue on the development plan: Is there by any chance anyone here with enough knowledge of Java, in particular GUI? Because I'm really getting pissed about not being able to continue my work, because of the image loading problem. And I'm getting even more pissed thinking about the fact I didn't have that problem in my previous pre-crash build.
Dec 1, 2009, 12:35 am
#68
Joined: Dec 15, 2008
Posts: 100
*creeps back in the forum*

Finally, I'm back.

And finally I found the courage to come up with new ideas and implement them. This work is continued again, again. I've implemented SQL databases to contain monster info, item info, and all stuff that needs to be databased (yes, from now on that's a verb). This will greatly improve further programming, AND eventual modding and making addons. This also brought me to another idea, the scenario developer, which will (eventually, after a lot of blood, sweat and tears) give everyone without programming knowledge a chance to fully customize the game. And I mean fully.

So, I'm actively working on this again. Also, hello again everyone, maybe!
Dec 1, 2009, 12:37 am
#69
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,309
Welcome back. Databases, now there's something I like, if you couldn't tell by my development of entirely new forum software from scratch
Dec 1, 2009, 12:41 am
#70
Joined: Dec 15, 2008
Posts: 100
Kudos to you for that. I was immediately afraid of databases after my confrontation with them at the exams of last year. But now, I love the way I can overabuse them now that I know more.

Anyways, I'm off to school, and I'll get some more programming done there, it's not like I have anything better to do there.
Dec 1, 2009, 3:25 am
#71
Joined: Nov 22, 2008
Interests: IVAN
Posts: 1,170
Hurray for databases. As we are still programming in BlueJ (curses) I'm still afraid of SQL, but good luck to you, and May Your Code Be Stylish. Also, the scenario developer sounds both fucking hard and fucking awesome. Do it.
Beware! 'tis EagleV, Hardcore Weaver of Baskets!
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