That's the whole point, there is no struggle, it's going way too smoothly!
The only problem was all the data loss after a computer crash, and lots of disappointment when the computer guys didn't backup my project and I had to redo everything from scratch, just when I was nearing engine completion...
But the whole multiplayer idea thingie is still put off, since I'm rewriting IVAN first from scratch, and if I feel like it, add new ideas, quests, side quests, weapons, materials like liquid shit, gods of randomness and phun, etc. Whatever I feel like doing first.
But first, the engine. Let's not get... Too ambitious.
Fingers crossed, everyone who's interested! I'm really enjoying making this, so let's hope I don't run into any kind of trouble/reasons for procrastinating again!