Difference between revisions of "New features in version 0.50"
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+ | {{Spoiler}} | ||
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+ | See [[Known Issues]] for bugs and workarounds. | ||
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*fluids can now cover items and characters and interact with them | *fluids can now cover items and characters and interact with them | ||
*items made of iron alloys can now rust | *items made of iron alloys can now rust | ||
*added directional light and day and night which use it | *added directional light and day and night which use it | ||
*added some cosmetical weather effects | *added some cosmetical weather effects | ||
− | *New Attnam has now many new NPCs, for instance a sumo wrestler who can be challenged | + | *[[New Attnam]] has now many new NPCs, for instance a [[sumo wrestler]] who can be challenged |
− | *polymorph control is now more interesting; you need to see a monster once before you can polymorph into it, and more powerful ones require more intelligence | + | *[[PolyControl|polymorph control]] is now more interesting; you need to see a monster once before you can polymorph into it, and more powerful ones require more intelligence |
− | *added wands of acid rain, mirroring and necromancy | + | *added [[wands]] of acid rain, mirroring and necromancy |
− | *added scrolls of detect material, harden material and golem creation | + | *added [[scrolls]] of detect material, harden material and golem creation |
− | *added several new monsters, eg. powerful named archangels for each god and necromancers who raise skeletons and zombies to do their bidding | + | *added several new monsters, eg. powerful named [[Angel|archangels]] for each god and [[necromancers]] who raise skeletons and zombies to do their bidding |
*one can now give pets tactical commands, change their equipment and use them to carry extra stuff (these are accessed using 'C'hat and 'I'ssue commands keys) | *one can now give pets tactical commands, change their equipment and use them to carry extra stuff (these are accessed using 'C'hat and 'I'ssue commands keys) | ||
− | *the player can now panic if he gets hit too much, like the monsters have done in previous versions | + | *the player can now [[panic]] if he gets hit too much, like the monsters have done in previous versions |
*the player can now become exhausted if he fights for too long and/or uses the new r'u'n command too much | *the player can now become exhausted if he fights for too long and/or uses the new r'u'n command too much | ||
− | *spiders are now able to make webs | + | *[[spiders]] are now able to make webs |
*you can now get stuck to slime | *you can now get stuck to slime | ||
*badly hurt/trapped bodyparts now become unusable until they regain some HP/become untrapped | *badly hurt/trapped bodyparts now become unusable until they regain some HP/become untrapped | ||
*it is now possible to browse detailed death reasons of individual monsters in the postgame massacre lists | *it is now possible to browse detailed death reasons of individual monsters in the postgame massacre lists | ||
*added many new informative graphical details, for instance recently altered attributes are shown with a *different color for some time | *added many new informative graphical details, for instance recently altered attributes are shown with a *different color for some time | ||
− | *gloomy cave is now longer and has more special levels and rooms | + | *[[gloomy cave]] is now longer and has more special levels and rooms |
*all the endgame battles are more complex | *all the endgame battles are more complex | ||
− | *added leprosy, a nasty disease which causes your limbs to drop off randomly | + | *added [[leprosy]], a nasty disease which causes your limbs to drop off randomly |
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+ | [[Category:Versions]] |
Latest revision as of 19:41, 27 March 2016
Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively
See Known Issues for bugs and workarounds.
- fluids can now cover items and characters and interact with them
- items made of iron alloys can now rust
- added directional light and day and night which use it
- added some cosmetical weather effects
- New Attnam has now many new NPCs, for instance a sumo wrestler who can be challenged
- polymorph control is now more interesting; you need to see a monster once before you can polymorph into it, and more powerful ones require more intelligence
- added wands of acid rain, mirroring and necromancy
- added scrolls of detect material, harden material and golem creation
- added several new monsters, eg. powerful named archangels for each god and necromancers who raise skeletons and zombies to do their bidding
- one can now give pets tactical commands, change their equipment and use them to carry extra stuff (these are accessed using 'C'hat and 'I'ssue commands keys)
- the player can now panic if he gets hit too much, like the monsters have done in previous versions
- the player can now become exhausted if he fights for too long and/or uses the new r'u'n command too much
- spiders are now able to make webs
- you can now get stuck to slime
- badly hurt/trapped bodyparts now become unusable until they regain some HP/become untrapped
- it is now possible to browse detailed death reasons of individual monsters in the postgame massacre lists
- added many new informative graphical details, for instance recently altered attributes are shown with a *different color for some time
- gloomy cave is now longer and has more special levels and rooms
- all the endgame battles are more complex
- added leprosy, a nasty disease which causes your limbs to drop off randomly