Difference between pages "Proposed cities" and "Crystal Cave"

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{{History}}
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{{spoiler}}
  
A number of ideas for cities were put forth by the developers. A few of these have made it into IVAN variants, but other than Attnam none have made it into an official release.<br>
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[[Image:Crystal_caves.png|right|thumb|150px|The crystal cave]]
The information here was taken from "City ideas.txt" inside IVAN's source files.
 
  
These cities conformed to an old values structure, detailed in [[Values]].
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The crystal cave (also known as [[Underwater Tunnel]] level 4) is a semi-hidden dungeon floor below the underwater tunnels. It is densely populated with [[:Category:Light Crystal|light crystals]] which naturally emit light in one of 3 different colors. This is the only place in the game light crystals appear.
  
===Athvalia===
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Unlike the rest of the tunnels, the crystal caves are populated with very tough enemies you would be unlikely to find up until the deeper floors of the [[Gloomy Cave]]. The player is advised to use caution, as three extremely dangerous light crystal [[golem]]s (one for each color) are guaranteed to spawn on this floor.
Amazon city<br>
 
'''Terrain:''' jungle<br>
 
'''Alignment:''' order, death, nature<br>
 
  
===[[Attnam]]===
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Two special rooms will always be found on this level - the first room has two stairs leading up to Underwater Tunnel level 2 and down to the [[Spider Level]], the second one has a guaranteed altar to [[Silva]] and the attending priestess [[Terra]].
City of order (totalitarianist city)<br>
 
'''Terrain:''' evergreen forest<br>
 
'''Alignment:''' order, death, self, man<br>
 
  
===Bazaria===
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== Level Features ==
Trader city<br>
 
'''Terrain:''' coast, river delta<br>
 
'''Alignment:''' order, life, self, man<br>
 
  
===Hog===
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* Altar to [[Silva]]
City of gurus (greece philosopher town)<br>
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* Light crystals
'''Terrain:''' leafy forest<br>
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* Trees
'''Alignment:''' order, life, others, nature<br>
 
  
===Irinox===
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== Characters ==
City of witches and shamans (like Kalevala's Pohjola)<br>
 
'''Terrain:''' tundra<br>
 
'''Alignment:''' order, death, self, nature<br>
 
  
===[[Kharaz-Arad]]===
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* [[:Category:Light Crystal|Light crystal]] [[golem]]s
Dwarven city (inside rock)<br>
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* Many animals
'''Terrain:''' mountains<br>
 
'''Alignment:''' order, self, man<br>
 
  
===Lunethia===
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[[Category:Worlds]]
Elven city (somewhat like Lothl¢rien)<br>
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[[Category:Underwater Tunnels]]
Home to the earthly manifestation of [[Silva]].<br>
 
'''Terrain:''' leafy forest<br>
 
'''Alignment:''' order, others, nature<br>
 
 
 
===[[Mondedr]]===
 
City of thieves and assassins (like Ankh-Morpork) <br>
 
'''Terrain:''' swamp <br>
 
'''Alignment:''' chaos, death, self, man <br>
 
 
 
===Rihajab===
 
Desert city (like medieval Bagdad)<br>
 
'''Terrain:''' desert<br>
 
'''Alignment:''' order, man<br>
 
 
 
===Urok===
 
City of barbarians<br>
 
'''Terrain:''' steppe<br>
 
'''Alignment:''' chaos, death, self, nature<br>
 

Latest revision as of 14:40, 4 November 2019

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively


The crystal cave

The crystal cave (also known as Underwater Tunnel level 4) is a semi-hidden dungeon floor below the underwater tunnels. It is densely populated with light crystals which naturally emit light in one of 3 different colors. This is the only place in the game light crystals appear.

Unlike the rest of the tunnels, the crystal caves are populated with very tough enemies you would be unlikely to find up until the deeper floors of the Gloomy Cave. The player is advised to use caution, as three extremely dangerous light crystal golems (one for each color) are guaranteed to spawn on this floor.

Two special rooms will always be found on this level - the first room has two stairs leading up to Underwater Tunnel level 2 and down to the Spider Level, the second one has a guaranteed altar to Silva and the attending priestess Terra.

Level Features

  • Altar to Silva
  • Light crystals
  • Trees

Characters