Difference between pages "Materials (detailed)" and "Cloaks"

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A cloak is a piece of equipment wrapped around your whole body, protecting mainly torso, but also other body parts. For the best results, it's important for a cloak to be both flexible and strong, making high-tier cloth [[materials]] your best bet.
This page is designed to detail the mechanics behind each material's properties as defined in '''materials.dat'''. For more general usage, please see the [[list of materials]].
 
  
== Core ==
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A common '''cloak''' can be found quite easily in [[Underwater Tunnels]], but several magical cloaks can be used instead, either found with a bit of luck or bought, mainly in [[Hulbo]]'s shop.
Core values must be defined in every individual material's entry - they do not default to a set value.
 
  
'''AttachedGod''' - the [[gods|god]] the material is attached to. Gods are more pleased by offered items that are made of their materials.<br>
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== Magical Cloaks ==
'''Color''' - the color of the material in RGB values.<br>
 
'''ConsumeType''' - determines which characters are able to [[eating|eat]] the material.<br>
 
'''Density''' - influences the weight of anything made of the material (multiplied by volume)<br>
 
'''NameStem''' - the material's name (e.g. "granite")<br>
 
'''StrengthValue''' - increases weapon damage, item durability, and resistance to physical damage for armor.<br>
 
  
== Basic ==
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All magical cloaks except for a cloak of invisibility grant a high amount of [[electricity resistance|resistance]] to one type of elemental damage.
Basic values are important and commonly utilized, but can default to pre-set values or do not need to be set at all.
 
  
'''Alpha''' - How transparent the material is, between 0-255. 255 is solid, 0 is invisible.<br>
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* '''Cloak of acid resistance''' reduces damage taken from [[acid]].
'''BodyFlags''' - flags specific to the material's use as a bodypart of some description. See [[BodyFlags]] page.
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* '''Cloak of electricity resistance''' reduces damage taken from electricity.
'''CategoryFlags''' - determines a wide variety of things, see [[CategoryFlags]] page.<br>
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* '''Cloak of fire resistance''' reduces damage taken from explosions and other sources of [[fire]].
'''CommonFlags''' - determines whether some interactions with other game mechanics (e.g. can be wished/cloned/mirrored/sold for a high price)<br>
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* '''Cloak of flying''' grants [[levitation]].
'''Flexibility''' - Most importantly determines the damage of whips and belts, but also reduces damage to armor and determines the language used around the item made of the material (e.g. "plate mail" is a low flex armor, "armor" is high)<br>
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* '''Cloak of invisibility''' makes you [[invisible]].
'''HardenedMaterial''' - what the material hardens into when a scroll of harden material or successful prayer to [[Loricatus]] is used.<br>
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* '''Cloak of protection''' is always made of various metals, offering very high AV with next to no [[attribute]] penalties for its inflexible material, but still weights A LOT.
'''IntelligenceRequirement''' - how much INT you need in order to harden a material to this material. For changing directly
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* '''Cloak of quickness''' increases [[Agility]].
into the material, add 5 to this value.<br>
 
'''InteractionFlags''' - determines whether certain interactions affect items made of the material (e.g. can burn, dissolve in acid, explode if lit, affect your innards if consumed...)<br>
 
'''PriceModifier''' - Artificially raises an item's sell value by this value multiplied by weight divided by 20000.<br>
 
'''NameFlags''' - dictates proper english (whether to use "an" instead of "a" when referring to objects made of the material.)<br>
 
'''NaturalForm''' - what a terrain object or golem of the material reverts into when destroyed (e.g. stone, stick, lump)<br>
 
  
== Consumption Related ==
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=== Artifact Cloaks ===
Values only required for food and drink materials.
 
  
'''ConsumeEndMessage''' - chooses which consume end message to display from a list. These are shown in the message box when the player or a visible character finish consuming the material.<br>
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* [[Mantle of Al-Khan]] grants [[invisibility]], [[teleport]]ation and increases [[Endurance]].
'''ConsumeWisdomLimit''' - AI controlled entities will avoid consuming this material if their WIS is equal to or above this value.<br>
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* [[Shadow veil]] grants [[Ethereal]] [[status effect]], allowing you to walk through walls.
'''Effect''' - how consuming the material affects a character. These are detailed on the [[eating]] page.<br>
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* [[Vampire's cowl]] grants [[vampirism]] and [[infravision]].
'''EffectStrength''' - artifically increases the potency of the material's consume effect.<br>
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* [[Werewolf fur cloak]] grants [[lycanthropy]] and [[regeneration]].
'''HitMessage''' - Similar to consume end message, except displayed when consumption is in progress.<br>
 
'''NutritionValue''' - affects how filling the material is when consumed by a character. See [[Eating]].<br>
 
  
== Dangerous ==
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== Notes ==
Values which influence negative effects.
 
  
'''Acidity''' - capacity to cause acid burns and dissolve equipment.<br>
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* Be aware that cloaks cause heavy penalties to [[Dex]] and [[Agi]] when made of inflexible materials. Even [[Troll Hide]] or [[Dragon Hide]], which both are still more flexible than any metal, cause significant penalties.
'''ExplosivePower''' - how large an explosion the material will make if ignited.<br>
 
'''RustModifier''' - artificially raises how quickly the material rusts anything it is spilt on.<br>
 
'''StepInWisdomLimit''' - how much WIS an AI controlled character needs to actively avoid stepping in the material.<br>
 
'''Stickiness''' - chance to cause characters to become stuck in place if they step on or in the material.<br>
 
  
== Optional ==
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* Cloaks should be one of the prime candidates for [[scrolls]] of enchant armor, as they protect most body parts, not only single one as the rest of the armor pieces.
Less important or less commonly used material values.
 
  
'''Emitation''' - the color and intensity of light the material naturally emits in RGB values.<br>
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* Contrary to popular believe, higher enchantment does not increase the amount of resistance granted by the cloaks. Instead, their higher AV may decrease the damage taken.
'''DisablesPanicWhenConsumed''' - whether consumption of the material immediately relieves [[panicked]] status. Most notably a property of [[Vodka]].<br>
 
  
[[category:Game Mechanics]]
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[[Category:Equipment]]
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[[Category:Items]]
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[[Category:Armor]]

Latest revision as of 14:33, 13 October 2018

A cloak is a piece of equipment wrapped around your whole body, protecting mainly torso, but also other body parts. For the best results, it's important for a cloak to be both flexible and strong, making high-tier cloth materials your best bet.

A common cloak can be found quite easily in Underwater Tunnels, but several magical cloaks can be used instead, either found with a bit of luck or bought, mainly in Hulbo's shop.

Magical Cloaks

All magical cloaks except for a cloak of invisibility grant a high amount of resistance to one type of elemental damage.

  • Cloak of acid resistance reduces damage taken from acid.
  • Cloak of electricity resistance reduces damage taken from electricity.
  • Cloak of fire resistance reduces damage taken from explosions and other sources of fire.
  • Cloak of flying grants levitation.
  • Cloak of invisibility makes you invisible.
  • Cloak of protection is always made of various metals, offering very high AV with next to no attribute penalties for its inflexible material, but still weights A LOT.
  • Cloak of quickness increases Agility.

Artifact Cloaks

Notes

  • Be aware that cloaks cause heavy penalties to Dex and Agi when made of inflexible materials. Even Troll Hide or Dragon Hide, which both are still more flexible than any metal, cause significant penalties.
  • Cloaks should be one of the prime candidates for scrolls of enchant armor, as they protect most body parts, not only single one as the rest of the armor pieces.
  • Contrary to popular believe, higher enchantment does not increase the amount of resistance granted by the cloaks. Instead, their higher AV may decrease the damage taken.