Difference between pages "Character" and "Cloaks"

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A cloak is a piece of equipment wrapped around your whole body, protecting mainly torso, but also other body parts. For the best results, it's important for a cloak to be both flexible and strong, making high-tier cloth [[materials]] your best bet.
  
== Attributes ==
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A common '''cloak''' can be found quite easily in [[Underwater Tunnels]], but several magical cloaks can be used instead, either found with a bit of luck or bought, mainly in [[Hulbo]]'s shop.
  
{| cellspacing="0" cellpadding="5" border="1"
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== Magical Cloaks ==
| colspan="2" style="background:#ccc"|Name
 
| style="background:#ccc"|Effect
 
|-
 
! width="50"|AStr
 
| width="100"|[[Arm Strength]] || width="350"|Ability to wield heavy weapons
 
|-
 
! LStr
 
| [[Leg Strength]] || Increased kick damage, ability to carry heavy items
 
|-
 
! Dex 
 
| [[Dexterity]] || Ability to place traps and block attacks
 
|-
 
! Agi 
 
| [[Agility]] || Increased speed and ability to dodge attacks
 
|-
 
! End 
 
| [[Endurance]] || Increased hit points and rate at which you heal
 
|-
 
! Per
 
| [[Perception]] || Ability to see longer distances away
 
|-
 
! Int
 
| [[Intelligence]] || Ability to cause magical effects (such as changing materials)
 
|-
 
! Wis
 
| [[Wisdom]] || Ability to interact with [[gods]]
 
|-
 
! Cha
 
| [[Charisma]] || Increased social skills, better prices in shops
 
|-
 
! Size
 
| [[Size]] ||
 
|-
 
! HP
 
| [[Hit Points]] ||
 
|}
 
  
== Abilities and States ==
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All magical cloaks except for a cloak of invisibility grant a high amount of [[electricity resistance|resistance]] to one type of elemental damage.
During your exploration, your character may get some abilities. Depending on how you got your ability, it may be permanent. Permanent abilities are written in blue below your character sheet, otherwise they are written in white.
 
You can also enter some mental or physical special states.
 
  
{| cellspacing="0" cellpadding="5" border="1"
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* '''Cloak of acid resistance''' reduces damage taken from [[acid]].
| style="background:#ccc"|Name
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* '''Cloak of electricity resistance''' reduces damage taken from electricity.
| style="background:#ccc"|Effect
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* '''Cloak of fire resistance''' reduces damage taken from explosions and other sources of [[fire]].
| style="background:#ccc"|Can be permanent ?
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* '''Cloak of flying''' grants [[levitation]].
|-
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* '''Cloak of invisibility''' makes you [[invisible]].
| width="140"|[[Diseases]]
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* '''Cloak of protection''' is always made of various metals, offering very high AV with next to no [[attribute]] penalties for its inflexible material, but still weights A LOT.
| width="355"|Several diseases and their cures ('''SPOILER''')
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* '''Cloak of quickness''' increases [[Agility]].
| width="30"|Yes
 
|-
 
| width="140"|[[ESP]]
 
| width="355"|Ability to detect intelligent creatures around you, even if they are invisible or behind a wall
 
| width="30"|Yes
 
|-
 
| width="140"|[[Haste|Hasted]]
 
| width="355"|You are faster
 
| width="30"|
 
|-
 
| width="140"|[[Infravision]]
 
| width="355"|Ability to detect warm-blooded creatures around you, even if they are invisible or behind a wall
 
| width="30"|Yes
 
|-
 
| width="140"|[[Invisibility|Invisible]]
 
| width="355"|You're invisible. Creatures need to have ESP or Infravision to detect you.
 
| width="30"|Yes
 
|-
 
| width="140"|[[Panicked]]
 
| width="355"|State during which you are running, can't rest, and can't attack unless you are cornered
 
| width="30"|
 
|-
 
| width="140"|[[Levitation|Levitating]]
 
| width="355"|You hover above the ground
 
| width="30"|
 
|-
 
| width="140"|[[Polymorph#PolyControl|PolyControl]]
 
| width="355"|Ability to choose which creature you polymorph into
 
| width="30"|Yes
 
|-
 
| width="140"|[[Polymorph]]
 
| width="355"|You get polymorphed randomly
 
| width="30"|
 
|-
 
| width="140"|[[Poison|Poisoned]]
 
| width="355"|You are poisoned : your HP slowly decrease.
 
| width="30"|
 
|-
 
| width="140"|[[Search|Searching]]
 
| width="355"|Ability to detect hidden things, such as traps or mines.
 
| width="30"|Yes
 
|-
 
| width="140"|[[Slow|Slowed]]
 
| width="355"|You are slower
 
| width="30"|Yes
 
|-
 
| width="140"|[[Teleport#TeleControl|TeleControl]]
 
| width="355"|Ability to choose where you are landing when you teleport
 
| width="30"|Yes
 
|-
 
| width="140"|[[Teleport]]
 
| width="355"|You get teleported randomly
 
| width="30"|
 
|}
 
  
== Alignments ==
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=== Artifact Cloaks ===
  
* [[Lawful]]
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* [[Mantle of Al-Khan]] grants [[invisibility]], [[teleport]]ation and increases [[Endurance]].
* [[Neutral]]
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* [[Shadow veil]] grants [[Ethereal]] [[status effect]], allowing you to walk through walls.
* [[Chaotic]]
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* [[Vampire's cowl]] grants [[vampirism]] and [[infravision]].
 +
* [[Werewolf fur cloak]] grants [[lycanthropy]] and [[regeneration]].
  
= Old Article =
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== Notes ==
  
'''Source''' = Doing the following will train this stat (there probably other sources too). Note that ommel materials and the [[holy banana of Oily Orpiv]] are not listed; they have great positive effects on many attributes simultaneously. There are also equipment like [[boots of strength]] which increase a stat as long as they are worn.  
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* Be aware that cloaks cause heavy penalties to [[Dex]] and [[Agi]] when made of inflexible materials. Even [[Troll Hide]] or [[Dragon Hide]], which both are still more flexible than any metal, cause significant penalties.
  
There are several NPCs, eg. angels, mages, frogs, [[Kaethos]], [[Haathbar]], [[Richel Decos]], etc. which may talk to you about randomized scientific topics if your stats are high enough. This event trains intelligence, wisdom and/or charisma, depending on the talker, but only a few times per one creature.
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* Cloaks should be one of the prime candidates for [[scrolls]] of enchant armor, as they protect most body parts, not only single one as the rest of the armor pieces.
  
 +
* Contrary to popular believe, higher enchantment does not increase the amount of resistance granted by the cloaks. Instead, their higher AV may decrease the damage taken.
  
;AStr = [[Arm Strength]]
+
[[Category:Equipment]]
:Increases damage inflicted on enemies
+
[[Category:Items]]
:Source: Fighting in general, digging.
+
[[Category:Armor]]
;LStr = [[Leg Strength]]
 
:Increases carrying capacity and kicking damage
 
:Source: Being burdened or worse, kicking.
 
;Dex = [[Dexterity]]
 
:Increases accuracy and hit speed
 
:Source: Fighting, setting up traps, doing almost anything with your hands.
 
;Agi = [[Agility]]
 
:Increase movement speed and ability to dodge attacks
 
:Source: Kicking, being unburdened and moving about, especially running.
 
;End = [[Endurance]]
 
:Increases maximum health points and healing rate
 
:Source: Gaining lost HPs back, especially dangerous wounds.
 
;Per = [[Perception]]
 
:Increases sight range and accuracy
 
:Source: Zapping wands, eating carrots, throwing items, fighting.
 
;Int = [[Intelligence]]
 
:Increases your ability to read and use magic
 
:Source: Reading scrolls or books, talking to some NPCs ("science talk").
 
;Wis = [[Wisdom]]
 
:Increases your ability to deal with gods
 
:Source: Reading holy books, praying, offering.
 
;Cha = [[Charisma]]
 
:Improves your ability to negotiate and make deals
 
:Source: Doing business or chatting with characters.
 
 
 
= Third Article. WTF =
 
 
 
==Teleportitis==
 
When the player has this state they will randomly teleport around the level.
 
 
 
==Teleport control==
 
When a random teleport occurs the player can choose where to teleport in a certain radius based on intelligence.
 
 
 
==Polymorphitis==
 
When the player has this state they will randomly polymorph into different monsters.
 
 
 
==Polymorph control==
 
When a random polymorph occurs the player can choose want they want to polymorph into. The power of the new form is limited by intelligence.
 
 
 
==Diseases==
 
There are multiple diseases in IVAN. [[Diseases]]
 
 
 
==Levitation==
 
This state causes the player to float in the air.
 
 
 
==ESP==
 
This state allows the player to see nearby intelligent monsters through walls, smoke and other map objects that would normally hinder vision.
 
 
 
==Infravision==
 
Can see warm creatures in the dark or when they are invisible.
 
 
 
==Invisible==
 
Monsters can't see you, unless the monster has infravision and/or stands next to you.
 
 
 
==Burden states==
 
These are not techically states, as they are more fundamental. The player may become burdened, stressed, or overloaded. Moving around when burdened or stressed exercises leg strength, increasing the ability to carry more. A player may become overloaded usually as a result of losing a lot of strength, causing him to be unable to move unless he drops most of carried equipment.
 
 
 
==State Ideas==
 
*[[State ideas]]
 
 
 
[[Category:Character Attributes]]
 

Latest revision as of 14:33, 13 October 2018

A cloak is a piece of equipment wrapped around your whole body, protecting mainly torso, but also other body parts. For the best results, it's important for a cloak to be both flexible and strong, making high-tier cloth materials your best bet.

A common cloak can be found quite easily in Underwater Tunnels, but several magical cloaks can be used instead, either found with a bit of luck or bought, mainly in Hulbo's shop.

Magical Cloaks

All magical cloaks except for a cloak of invisibility grant a high amount of resistance to one type of elemental damage.

  • Cloak of acid resistance reduces damage taken from acid.
  • Cloak of electricity resistance reduces damage taken from electricity.
  • Cloak of fire resistance reduces damage taken from explosions and other sources of fire.
  • Cloak of flying grants levitation.
  • Cloak of invisibility makes you invisible.
  • Cloak of protection is always made of various metals, offering very high AV with next to no attribute penalties for its inflexible material, but still weights A LOT.
  • Cloak of quickness increases Agility.

Artifact Cloaks

Notes

  • Be aware that cloaks cause heavy penalties to Dex and Agi when made of inflexible materials. Even Troll Hide or Dragon Hide, which both are still more flexible than any metal, cause significant penalties.
  • Cloaks should be one of the prime candidates for scrolls of enchant armor, as they protect most body parts, not only single one as the rest of the armor pieces.
  • Contrary to popular believe, higher enchantment does not increase the amount of resistance granted by the cloaks. Instead, their higher AV may decrease the damage taken.