Difference between revisions of "Proposed cities"
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Latest revision as of 01:28, 22 September 2014
History: This page contains historical information about IVAN that may not be implemented in the game.
A number of ideas for cities were put forth by the developers. A few of these have made it into IVAN variants, but other than Attnam none have made it into an official release.
The information here was taken from "City ideas.txt" inside IVAN's source files.
These cities conformed to an old values structure, detailed in Values.
Contents
Athvalia
Amazon city
Terrain: jungle
Alignment: order, death, nature
Attnam
City of order (totalitarianist city)
Terrain: evergreen forest
Alignment: order, death, self, man
Bazaria
Trader city
Terrain: coast, river delta
Alignment: order, life, self, man
Hog
City of gurus (greece philosopher town)
Terrain: leafy forest
Alignment: order, life, others, nature
Irinox
City of witches and shamans (like Kalevala's Pohjola)
Terrain: tundra
Alignment: order, death, self, nature
Kharaz-Arad
Dwarven city (inside rock)
Terrain: mountains
Alignment: order, self, man
Lunethia
Elven city (somewhat like Lothl¢rien)
Home to the earthly manifestation of Silva.
Terrain: leafy forest
Alignment: order, others, nature
Mondedr
City of thieves and assassins (like Ankh-Morpork)
Terrain: swamp
Alignment: chaos, death, self, man
Rihajab
Desert city (like medieval Bagdad)
Terrain: desert
Alignment: order, man
Urok
City of barbarians
Terrain: steppe
Alignment: chaos, death, self, nature