The Cathedral of Attnam

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2,158 bytes added ,  02:00, 1 May 2016
| <code>true</code> or <code>false</code>
| If specific squares containing items/traps etc are specified in LevelDefault, then setting this to true for a particular level will cause these random squares not to appear. Accordingly, in LevelDefault this should be set to false. See [[#Square_.28DefaultSpecialSquares.29|Square (DefaultSpecialSquares)]].
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| <code>CanGenerateBone</code>
| <code>true</code> or <code>false</code>
| Tells the game whether a bone file can be generated on this level, or not. Best to set the default value to true. Typically set this to false if the level will generate a shop, or a victory boss like Oree (not Enner).
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| <code>LOSModifier</code>
| <code>16, 24, 32, 48, ...</code>
| Line of sight modifier. Typical value for underwater tunnel or gloomy caves is 16. Zombie level is 24. Sumo area is 32. Towns are typically 48. Higher value means player character can see further.
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| <code>DifficultyBase</code>
| <code> 0, 5, 10, ...</code>
| Sets the base difficulty for the level. In LevelDefault, this is the base difficulty for all the levels.
|-
| <code>DifficultyDelta</code>
| <code> 0, 5, 10, ...</code>
| This sets the value added to the DifficultyBase for each consecutive level. In LevelDefault, this is the change in difficulty per level (dD), without needing to continually specify DifficultyBase (DB) for each level. The difficulty, D, is therefore set to <code>D = DB + dD * CurrentLevel</code>
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| <code>GenerateMonsters</code>
| <code>true</code> or <code>false</code>
| Whether monsters can be generated on the level or not. Set to false in peaceful towns; typically set to true in caves.
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| <code>TeamDefault</code>
| <code>TEAM_NAME</code>
| Sets the team to which spawned monsters are aligned. Typically set to <code>MONSTER_TEAM</code> to generate hostile enemies.
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| <code>MonsterAmountBase</code>
| <code></code>
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|-
| <code>MonsterAmountDelta</code>
| <code></code>
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|-
| <code>MonsterGenerationIntervalBase</code>
| <code></code>
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|-
| <code>MonsterGenerationIntervalDelta</code>
| <code></code>
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|-
| <code>ItemMinPriceBase</code>
| <code></code>
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|-
| <code>ItemMinPriceDelta</code>
| <code></code>
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| <code>EnchantmentMinusChanceBase</code>
| <code></code>
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|-
| <code>EnchantmentMinusChanceDelta</code>
| <code></code>
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| <code>EnchantmentPlusChanceBase</code>
| <code></code>
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| <code>EnchantmentPlusChanceDelta</code>
| <code></code>
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|-
| <code>IsCatacomb</code>
| <code>true</code> or <code>false</code>
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|}
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