wands of mirroring

Jan 7, 2014, 11:36 am
#1
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 886
are they cloneable? i just found 2 in a polypile - im wondering if it is worth a shot of a wand of cloning to dupe them and really buff all my armor/weapons
Jan 7, 2014, 2:35 pm
#2
Joined: Dec 11, 2008
Posts: 1,770
Quote
Config WAND_OF_MIRRORING;
{
Possibility = 15;
Price = 1000;
IsPolymorphSpawnable = false;
PostFix = "of mirroring";
MainMaterialConfig == SAPPHIRE;
BeamRange = 5;
MinCharges = 1;
MaxCharges = 3;
CanBeCloned = false;
BeamColor = PINK;
BeamEffect = BEAM_DUPLICATE; /* difference from cloning overridden */
AttachedGod = INFUSCOR;
BreakEffectRangeSquare = 0;
BreakMsg = "shatters, its slivers reflecting each other recursively ad infinitum";
}

Wait wait wait, you found wands of mirroring in a polypile?!
Also no you can't clone them, sadly.
Jan 7, 2014, 3:03 pm
#3
capristo's avatar
The Imperialist


Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,142
I could have sworn I've gotten mirroring in poly piles too
Jan 7, 2014, 4:28 pm
#4
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 886
i was polying a chest i found in a room hidden in the walls, maybe the chest had 2 wands of mirroring in it?

is there a set number of those rooms that exist? can they be generated in UT4? can more than 1 be generated on a level?
Jan 7, 2014, 4:45 pm
#5
Joined: Nov 22, 2008
Interests: IVAN
Posts: 1,163
If you mean the room that has 8 walls in the middle, there's always just one of those in GC something.
Jan 7, 2014, 6:14 pm
#6
Joined: Dec 11, 2008
Posts: 1,770
Secret rooms can also spawn in UT, although the only time I've ever found one was in UT2. And it was full of active bear traps.
Jan 7, 2014, 7:10 pm
#7
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 886
BeamRange = 5;

does this mean I could line up 5 stacks of 5 scrolls and mirror them all like a wand of poly?

EDIT: Just checked in wizmode, no, it doesn't work like a wand of poly.
Jan 8, 2014, 12:05 am
#8
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,825
4zb4 wrote
Secret rooms can also spawn in UT, although the only time I've ever found one was in UT2. And it was full of active bear traps.

... In what version? I personally have never seen a secret room in UT. Though I have come across rooms full of active bear traps.
Jan 8, 2014, 12:41 am
#9
Joined: Dec 11, 2008
Posts: 1,770
I am not entirely sure, but I have definitely encountered a UT secret room at least once, perhaps twice.
Chances are it was a variant, something in the back of my mind says it was IVANT but can't say for sure.

In any case they are NOT common and are very hard to find unless say a landmine blows up a hedgehog and reveals one.

EDIT: Had a look through the variants. Turns out it is LIVAN that has the potential to spawn a secret room in UT:
RandomLevel 0:2;
  {
    Room /* vault */
    {
      GenerateLanterns = false;
      GenerateFountains = false;
      GenerateDoor = false;
      GenerateTunnel = false;
      AltarPossible = false;
      Size = 7,7;
      Flags = NO_MONSTER_GENERATION;
	  UseFillSquareWalls = true;

	        Square, Random;
    {
      Items == Random { MinPrice = 250; MaxPrice = 2000; }
	  Times = 3:9;
    }
	  
      OTerrainMap
      {
        Pos = 1,1;
        Size = 5,5;
        Types
        {
          x = BALSA_WOOD wall(BRICK_OLD);
        }
      }
      {
        xxxxx
        x...x
        x...x
        x...x
        xxxxx
      }
    }
  } 
Jan 8, 2014, 5:20 pm
#10
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,113
The script files are so ingenious. holybanana is our god.
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