#1
Jan 7, 2014, 11:36 am
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are they cloneable? i just found 2 in a polypile - im wondering if it is worth a shot of a wand of cloning to dupe them and really buff all my armor/weapons
#2
Jan 7, 2014, 2:35 pm
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Quote
Config WAND_OF_MIRRORING;
{
Possibility = 15;
Price = 1000;
IsPolymorphSpawnable = false;
PostFix = "of mirroring";
MainMaterialConfig == SAPPHIRE;
BeamRange = 5;
MinCharges = 1;
MaxCharges = 3;
CanBeCloned = false;
BeamColor = PINK;
BeamEffect = BEAM_DUPLICATE; /* difference from cloning overridden */
AttachedGod = INFUSCOR;
BreakEffectRangeSquare = 0;
BreakMsg = "shatters, its slivers reflecting each other recursively ad infinitum";
}
Wait wait wait, you found wands of mirroring in a polypile?!
Also no you can't clone them, sadly.
#3
Jan 7, 2014, 3:03 pm
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I could have sworn I've gotten mirroring in poly piles too
#4
Jan 7, 2014, 4:28 pm
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i was polying a chest i found in a room hidden in the walls, maybe the chest had 2 wands of mirroring in it?
is there a set number of those rooms that exist? can they be generated in UT4? can more than 1 be generated on a level?
#5
Jan 7, 2014, 4:45 pm
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If you mean the room that has 8 walls in the middle, there's always just one of those in GC something.
#6
Jan 7, 2014, 6:14 pm
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Secret rooms can also spawn in UT, although the only time I've ever found one was in UT2. And it was full of active bear traps.
#7
Jan 7, 2014, 7:10 pm
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BeamRange = 5;
does this mean I could line up 5 stacks of 5 scrolls and mirror them all like a wand of poly?
EDIT: Just checked in wizmode, no, it doesn't work like a wand of poly.
#8
Jan 8, 2014, 12:05 am
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4zb4 wrote
Secret rooms can also spawn in UT, although the only time I've ever found one was in UT2. And it was full of active bear traps.
... In what version? I personally have
never seen a secret room in UT. Though I have come across rooms full of active bear traps.
#9
Jan 8, 2014, 12:41 am
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I am not entirely sure, but I have definitely encountered a UT secret room at least once, perhaps twice.
Chances are it was a variant, something in the back of my mind says it was IVANT but can't say for sure.
In any case they are NOT common and are very hard to find unless say a landmine blows up a hedgehog and reveals one.
EDIT: Had a look through the variants. Turns out it is
LIVAN that has the potential to spawn a secret room in UT:
RandomLevel 0:2;
{
Room /* vault */
{
GenerateLanterns = false;
GenerateFountains = false;
GenerateDoor = false;
GenerateTunnel = false;
AltarPossible = false;
Size = 7,7;
Flags = NO_MONSTER_GENERATION;
UseFillSquareWalls = true;
Square, Random;
{
Items == Random { MinPrice = 250; MaxPrice = 2000; }
Times = 3:9;
}
OTerrainMap
{
Pos = 1,1;
Size = 5,5;
Types
{
x = BALSA_WOOD wall(BRICK_OLD);
}
}
{
xxxxx
x...x
x...x
x...x
xxxxx
}
}
}
#10
Jan 8, 2014, 5:20 pm
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The script files are so ingenious. holybanana is our god.