Wiki

May 23, 2014, 1:54 pm
#1
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 929
Big props to Red Kangaroo for putting in a lot of effort on the wiki
Booooooooooo!
May 24, 2014, 9:02 am
#2
Joined: Apr 2, 2014
Occupation: Navastating
Location: Aslona
Posts: 683
Still much work to be done.
Aug 1, 2014, 5:00 am
#3
Joined: Dec 11, 2008
Posts: 1,770
I've started working on the wiki again when I get bored or have nothing else to do.
Meanwhile, I don't suppose anyone knows what the extremely heavy battle-axe named Demonhead in LIVAN is a reference to, if anything?

Google hasn't thrown up anything significant. I'm beginning to think it's a reference to any of the following:
  • Cheap "wall-ornament" weapons and their habit of being extremely heavy and unwieldly.
  • Perhaps an electric guitar of some variety? ("Axe")
  • Clash at Demonhead an old NES game.

Also going to need some info on the two-handed sword named Aethier if anyone is familiar with it. Gives you Infravision and does nothing else of note.
EDIT: Lynslag too.

Other things that need confirming:
  • Rescue the Peasant might be intended to be a weaker version of Save the Queen - PQRS are next to each other in the alphabet -> Peasant, Queen, Rescue, Save. Rescue/Save are synonymous, but obviously a peasant is not quite as important as a queen, hence the sword being a short sword instead of a greatsword.
  • Vormav, also on the final fantasy theme is a villain from FFTactics, though the effects the axe gives you don't seem related to him and he uses a silver sword. He also uses a Save the Queen.
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Aug 1, 2014, 7:41 pm
#4
Master mine stomper


Joined: Dec 16, 2007
Occupation: Shoveling. But metal.
Location: Blazing in the steppes
Interests: Absolutely fuck-all.
Posts: 2,048
Lynslag means lightning strike in swedish.
Aug 1, 2014, 10:38 pm
#5
Joined: Dec 11, 2008
Posts: 1,770
Thanks Erno, I wonder if it is meant to inflict electrical damage then? Or hit faster?
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Aug 2, 2014, 8:28 am
#6
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,176
Hey guys, I've been reading the wiki lately and it is looking really great. Found some interesting facts about clivan artifacts really appreciate the hard effort that is going into it. Good stuff.
Batman? wrote
its been so long since i had gotten that far i didnt think it through. arrrr!!!!!!
Aug 2, 2014, 6:20 pm
#7
Joined: Dec 11, 2008
Posts: 1,770
Thanks!
Maybe you can shed a little more light on what special properties some of those "slightly better than the normal version" weapons have? (e.g. Lynslag, Aethier, Demonhead)
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Aug 2, 2014, 7:45 pm
#8
Joined: Feb 20, 2012
Posts: 231
This single-line page has been on the wiki for years, but I've seen people ask about it a couple of times in the shoutbox with no response. Does anyone know anything about a variant called 'VLAD', and if not, should the page really stay up?

And 4zb4, according to their gear.h entries:

ITEM(sunsword, meleeweapon)
{
};

ITEM(rescuethepeasant, meleeweapon)
{
};

ITEM(vormav, meleeweapon)
{
};

ITEM(cronus, meleeweapon)
{
};

ITEM(defender, meleeweapon)
{
};

ITEM(aethier, meleeweapon)
{
};

ITEM(aegis, shield)
{
};

ITEM(phoenixshield, shield)
{
};

ITEM(belderiver, meleeweapon)
{
 public:
  virtual truth AllowAlphaEverywhere() const { return true; }
 protected:
  virtual int GetClassAnimationFrames() const { return 32; }
  virtual col16 GetOutlineColor(int) const;
  virtual alpha GetOutlineAlpha(int) const;
};

ITEM(loricatushammer, meleeweapon)
{
 public:
  virtual truth AllowAlphaEverywhere() const { return true; }
 protected:
  virtual int GetClassAnimationFrames() const { return 32; }
  virtual col16 GetOutlineColor(int) const;
  virtual alpha GetOutlineAlpha(int) const;
};

ITEM(goldenjaguarshirt, bodyarmor)
{
 public:
  virtual truth IsConsumable() const { return false; }
  virtual truth AllowAlphaEverywhere() const { return true; }
 protected:
  virtual int GetClassAnimationFrames() const { return 32; }
  virtual col16 GetOutlineColor(int) const;
  virtual alpha GetOutlineAlpha(int) const;
};

ITEM(demonhead, meleeweapon)
{
 public:
  virtual truth AllowAlphaEverywhere() const { return true; }
 protected:
  virtual int GetClassAnimationFrames() const { return 32; }
  virtual col16 GetOutlineColor(int) const;
  virtual alpha GetOutlineAlpha(int) const;
};

ITEM(smite, meleeweapon)
{
 public:
  virtual truth HitEffect(character*, character*, v2, int, int, truth);
  virtual int GetSpecialFlags() const;
  virtual truth ReceiveDamage(character*, int, int, int);
};

ITEM(muramasa, meleeweapon)
{
 public:
  virtual truth HitEffect(character*, character*, v2, int, int, truth);
  virtual truth AllowAlphaEverywhere() const { return true; }
 protected:
  virtual int GetClassAnimationFrames() const { return 32; }
  virtual col16 GetOutlineColor(int) const;
  virtual alpha GetOutlineAlpha(int) const;
};

ITEM(masamune, meleeweapon)
{
 public:
  virtual truth HitEffect(character*, character*, v2, int, int, truth);
  virtual truth AllowAlphaEverywhere() const { return true; }
 protected:
  virtual int GetClassAnimationFrames() const { return 32; }
  virtual col16 GetOutlineColor(int) const;
  virtual alpha GetOutlineAlpha(int) const;
};

ITEM(zulfiqar, meleeweapon)
{
 public:
  virtual truth HitEffect(character*, character*, v2, int, int, truth);
};

ITEM(tipswordofpenetration, meleeweapon)
{
 public:
  virtual truth HitEffect(character*, character*, v2, int, int, truth);
};

ITEM(maingauche, meleeweapon)
{
};

ITEM(lynslag, meleeweapon)
{
};

ITEM(thievesgirdle, belt)
{
 public:
  virtual truth HitEffect(character*, character*, v2, int, int, truth);
 protected:
  virtual truth CleptiaHelps(ccharacter*, ccharacter*) const;
};


most of those weapons have no special properties. The ones with entries like demonhead or the loricatushammer just have those glowing outlines, but no special combat properties. The ones with HitEffect functions have the fancy stuff like Smite's lightning attack, or, apparently, CLIVAN's Thieves' Girdle's whip of thievery effect (which I had no idea existed until just now).
Muramasa drains health like Neerc Se'Ulb, and the rest seem to just do some bonus damage.
Aug 2, 2014, 7:54 pm
#9
Joined: Dec 11, 2008
Posts: 1,770
Thanks a bunch, Pent.
So I guess the unobvious weapons really are just stronger versions of regular weapons after all.

Also going to need a bit of a consensus on what the Vacuum Blade is a reference to.
It's a gaseous sword that does minimal damage (0-1), but has a chance to proc a powerful "wind vortex" for massive damage. It also emits an orange light for some reason.
Here's what I've got:
  • The Vorpal Sword from the Jabberwocky poem.
  • An old trope in manga/anime/movies of breathing chi onto a blade to enhance its sharpness or allow it to fire off air beam blades when swung. Except without the already-present-blade part.
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Aug 3, 2014, 4:24 am
#10
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,176
There are also some references to the intended function of certain weapons in item.dat. For example athier has GearStates set to Infravision and vormav likewise has a bunch. It seems lynslag genuinely has no extra functions and that demonhead is simply an outrageously upsized meleeweapon. I bet there are a few more clues in item.dat.
Batman? wrote
its been so long since i had gotten that far i didnt think it through. arrrr!!!!!!
Aug 3, 2014, 6:11 am
#11
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,846
VLAD... VLAD...

I believe that was Arcane's? Or not? I'm not sure.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Aug 3, 2014, 6:28 am
#12
Joined: Dec 11, 2008
Posts: 1,770
Warheck wrote
There are also some references to the intended function of certain weapons in item.dat. For example athier has GearStates set to Infravision and vormav likewise has a bunch. It seems lynslag genuinely has no extra functions and that demonhead is simply an outrageously upsized meleeweapon. I bet there are a few more clues in item.dat.

Well yeah, I've been working off the script files and booting up LIVAN to check. I guess I should also grab LIVAN's source to dig through at some point.

I've made some additions to the wiki on what I've found - for example Defender which I initially thought had no special properties to speak of has a much higher roundness meaning that it is much better at blocking than a standard knight sword and thus fits its name.
The other "no ability" weapons are similar and are more or less direct upgrades from their standard counterparts - generally higher strength/form modifiers and roundness as well as additional material volume.
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Aug 3, 2014, 11:45 am
#13
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,208
I would guess lampshade just picked some names like "Demonhead" and "Vacuum Blade" because they sounded cool and weren't actually a reference to anything.
Aug 3, 2014, 4:20 pm
#14
Joined: Dec 11, 2008
Posts: 1,770
Demonhead I would be willing to believe is just because it sounds cool for a super-big axe.
But a gaseous sword that creates wind vortexes? I feel there has to be a basis for it somewhere.
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Aug 5, 2014, 12:10 pm
#15
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 929
the wiki shows the Helm of Brilliance as imrpoving Int and Wi - it only affect Int. The Helm of understanfing affect Wi. I would correct it myself but I have no idea how.
Booooooooooo!
Aug 5, 2014, 6:12 pm
#16
Joined: Feb 20, 2012
Posts: 231
Batman? wrote
the wiki shows the Helm of Brilliance as imrpoving Int and Wi - it only affect Int. The Helm of understanfing affect Wi. I would correct it myself but I have no idea how.

That comes from LIVAN/CLIVAN, where, IIRC, the helmet of understanding is removed and the helmet of brilliance increases both stats. I added an entry for it in the chart on the Helmets page.
Aug 5, 2014, 11:15 pm
#17
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,208
Thanks for clarifying, Pent.

I assume that an enchantment +1 increases both your Int & Wis by 1 then? That seems to make things way easier to me and go against the spirit of the game to combine them.
Aug 6, 2014, 5:38 am
#18
Joined: Dec 4, 2007
Occupation: Perfect Soldier
Location: Astragius Galaxy
Interests: Fiana, Peace, Melons
Posts: 1,055
Let no one ever say that C/LIVAN is or ever was balanced or in the "proper" spirit of IVAN.
Proudly bringing disaster and mental scarring to Attnam since '05!

"You have a rather pleasant chat about finite superarmpits with Sanae the shrine maiden."

You hear distant shuffling.

The Enner Beast tells you to COOL IT!!
Aug 6, 2014, 6:36 am
#19
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,176
It's true, that modification makes c/livan a damned sight easier. I should have changed it back really. I don't advocate changes that make it easier to beat the game.
Batman? wrote
its been so long since i had gotten that far i didnt think it through. arrrr!!!!!!
Aug 6, 2014, 12:49 pm
#20
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 929
I third that sentiment. having Int +wi increased seems overpowered.
Booooooooooo!
Aug 10, 2014, 9:27 pm
#21
Joined: Dec 11, 2008
Posts: 1,770
Something on The Wise Farmer:
 5,
    "\"I would rather grow a share of crops in hell than stay alive.\"",
    "@Dd gives you a blank stare. \"To succeed in your quest, you must look at life like it is a double-edged blade.\"",
    "\"Having both invincibility and immortality... a thought too painful for me.\"",
    "\"If only I knew what's keeping me alive - I would have been dead centuries ago.\"";
    "\"I'm led to consider a different path: Heaven for climate, Hell for company.\"";

His plight seems really familiar to me, like it rang a bell but I can't quite put my finger on it. Maybe it is just the old trope of he who cannot die, or perhaps an actual reference?
Alternatively, might be a jab at the whole old warrior who cannot die until he is defeated, but is too strong for all who oppose him thing.
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Aug 11, 2014, 7:21 am
#22
Joined: Apr 2, 2014
Occupation: Navastating
Location: Aslona
Posts: 683
Great work, guys! Now that I actually know that the named weapons do something other that look good, I may even try them over the good ol' vanilla artefacts.

And really, The Wise Farmer should ressurect each time you kill him, so that he actually has what to complain about.
Aug 18, 2014, 4:14 am
#23
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,176
Just a little clarification for the worlds page. Attnam underground is either livan or cvs. Reworked GC is livan. Dragon tower is livan.

I can confirm the trivia on Eptyron is accurate
Batman? wrote
its been so long since i had gotten that far i didnt think it through. arrrr!!!!!!
Aug 18, 2014, 5:30 am
#24
Joined: Dec 11, 2008
Posts: 1,770
Yeah a LOT of the things on some CLIVAN pages etc are actually LIVAN additions (not my doing!) so I've been adding LIVAN category tags to them as I come to them.
Things that are in both CLIVAN and LIVAN are tagged as such.

Worlds page has been fixed.
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Aug 18, 2014, 9:34 am
#25
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,208
Thanks again for all the updates guys
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