Wiki

https://attnam.com/topics/Wiki-1

The Cathedral of Attnam > General IVAN Discussion

#1 May 23, 2014, 1:54 pm Hide

Batman?

Big props to Red Kangaroo for putting in a lot of effort on the wiki
#2 May 24, 2014, 9:02 am Hide

red_kangaroo

Still much work to be done.
#3 Aug 1, 2014, 5:00 am Hide

4zb4

I've started working on the wiki again when I get bored or have nothing else to do.
Meanwhile, I don't suppose anyone knows what the extremely heavy battle-axe named Demonhead in LIVAN is a reference to, if anything?

Google hasn't thrown up anything significant. I'm beginning to think it's a reference to any of the following:

Also going to need some info on the two-handed sword named Aethier if anyone is familiar with it. Gives you Infravision and does nothing else of note.
EDIT: Lynslag too.

Other things that need confirming:
#4 Aug 1, 2014, 7:41 pm Hide

Ernomouse

Lynslag means lightning strike in swedish.
#5 Aug 1, 2014, 10:38 pm Hide

4zb4

Thanks Erno, I wonder if it is meant to inflict electrical damage then? Or hit faster?
#6 Aug 2, 2014, 8:28 am Hide

fejoa

Hey guys, I've been reading the wiki lately and it is looking really great. Found some interesting facts about clivan artifacts really appreciate the hard effort that is going into it. Good stuff.
#7 Aug 2, 2014, 6:20 pm Hide

4zb4

Thanks!
Maybe you can shed a little more light on what special properties some of those "slightly better than the normal version" weapons have? (e.g. Lynslag, Aethier, Demonhead)
#8 Aug 2, 2014, 7:45 pm Hide

Pent

This single-line page has been on the wiki for years, but I've seen people ask about it a couple of times in the shoutbox with no response. Does anyone know anything about a variant called 'VLAD', and if not, should the page really stay up?

And 4zb4, according to their gear.h entries:

ITEM(sunsword, meleeweapon)
{
};

ITEM(rescuethepeasant, meleeweapon)
{
};

ITEM(vormav, meleeweapon)
{
};

ITEM(cronus, meleeweapon)
{
};

ITEM(defender, meleeweapon)
{
};

ITEM(aethier, meleeweapon)
{
};

ITEM(aegis, shield)
{
};

ITEM(phoenixshield, shield)
{
};

ITEM(belderiver, meleeweapon)
{
 public:
  virtual truth AllowAlphaEverywhere() const { return true; }
 protected:
  virtual int GetClassAnimationFrames() const { return 32; }
  virtual col16 GetOutlineColor(int) const;
  virtual alpha GetOutlineAlpha(int) const;
};

ITEM(loricatushammer, meleeweapon)
{
 public:
  virtual truth AllowAlphaEverywhere() const { return true; }
 protected:
  virtual int GetClassAnimationFrames() const { return 32; }
  virtual col16 GetOutlineColor(int) const;
  virtual alpha GetOutlineAlpha(int) const;
};

ITEM(goldenjaguarshirt, bodyarmor)
{
 public:
  virtual truth IsConsumable() const { return false; }
  virtual truth AllowAlphaEverywhere() const { return true; }
 protected:
  virtual int GetClassAnimationFrames() const { return 32; }
  virtual col16 GetOutlineColor(int) const;
  virtual alpha GetOutlineAlpha(int) const;
};

ITEM(demonhead, meleeweapon)
{
 public:
  virtual truth AllowAlphaEverywhere() const { return true; }
 protected:
  virtual int GetClassAnimationFrames() const { return 32; }
  virtual col16 GetOutlineColor(int) const;
  virtual alpha GetOutlineAlpha(int) const;
};

ITEM(smite, meleeweapon)
{
 public:
  virtual truth HitEffect(character*, character*, v2, int, int, truth);
  virtual int GetSpecialFlags() const;
  virtual truth ReceiveDamage(character*, int, int, int);
};

ITEM(muramasa, meleeweapon)
{
 public:
  virtual truth HitEffect(character*, character*, v2, int, int, truth);
  virtual truth AllowAlphaEverywhere() const { return true; }
 protected:
  virtual int GetClassAnimationFrames() const { return 32; }
  virtual col16 GetOutlineColor(int) const;
  virtual alpha GetOutlineAlpha(int) const;
};

ITEM(masamune, meleeweapon)
{
 public:
  virtual truth HitEffect(character*, character*, v2, int, int, truth);
  virtual truth AllowAlphaEverywhere() const { return true; }
 protected:
  virtual int GetClassAnimationFrames() const { return 32; }
  virtual col16 GetOutlineColor(int) const;
  virtual alpha GetOutlineAlpha(int) const;
};

ITEM(zulfiqar, meleeweapon)
{
 public:
  virtual truth HitEffect(character*, character*, v2, int, int, truth);
};

ITEM(tipswordofpenetration, meleeweapon)
{
 public:
  virtual truth HitEffect(character*, character*, v2, int, int, truth);
};

ITEM(maingauche, meleeweapon)
{
};

ITEM(lynslag, meleeweapon)
{
};

ITEM(thievesgirdle, belt)
{
 public:
  virtual truth HitEffect(character*, character*, v2, int, int, truth);
 protected:
  virtual truth CleptiaHelps(ccharacter*, ccharacter*) const;
};


most of those weapons have no special properties. The ones with entries like demonhead or the loricatushammer just have those glowing outlines, but no special combat properties. The ones with HitEffect functions have the fancy stuff like Smite's lightning attack, or, apparently, CLIVAN's Thieves' Girdle's whip of thievery effect (which I had no idea existed until just now).
Muramasa drains health like Neerc Se'Ulb, and the rest seem to just do some bonus damage.
#9 Aug 2, 2014, 7:54 pm Hide

4zb4

Thanks a bunch, Pent.
So I guess the unobvious weapons really are just stronger versions of regular weapons after all.

Also going to need a bit of a consensus on what the Vacuum Blade is a reference to.
It's a gaseous sword that does minimal damage (0-1), but has a chance to proc a powerful "wind vortex" for massive damage. It also emits an orange light for some reason.
Here's what I've got:
#10 Aug 3, 2014, 4:24 am Hide

fejoa

There are also some references to the intended function of certain weapons in item.dat. For example athier has GearStates set to Infravision and vormav likewise has a bunch. It seems lynslag genuinely has no extra functions and that demonhead is simply an outrageously upsized meleeweapon. I bet there are a few more clues in item.dat.
#11 Aug 3, 2014, 6:11 am Hide

chaostrom

VLAD... VLAD...

I believe that was Arcane's? Or not? I'm not sure.
#12 Aug 3, 2014, 6:28 am Hide

4zb4

Warheck wrote
There are also some references to the intended function of certain weapons in item.dat. For example athier has GearStates set to Infravision and vormav likewise has a bunch. It seems lynslag genuinely has no extra functions and that demonhead is simply an outrageously upsized meleeweapon. I bet there are a few more clues in item.dat.

Well yeah, I've been working off the script files and booting up LIVAN to check. I guess I should also grab LIVAN's source to dig through at some point.

I've made some additions to the wiki on what I've found - for example Defender which I initially thought had no special properties to speak of has a much higher roundness meaning that it is much better at blocking than a standard knight sword and thus fits its name.
The other "no ability" weapons are similar and are more or less direct upgrades from their standard counterparts - generally higher strength/form modifiers and roundness as well as additional material volume.
#13 Aug 3, 2014, 11:45 am Hide

capristo

I would guess lampshade just picked some names like "Demonhead" and "Vacuum Blade" because they sounded cool and weren't actually a reference to anything.
#14 Aug 3, 2014, 4:20 pm Hide

4zb4

Demonhead I would be willing to believe is just because it sounds cool for a super-big axe.
But a gaseous sword that creates wind vortexes? I feel there has to be a basis for it somewhere.
#15 Aug 5, 2014, 12:10 pm Hide

Batman?

the wiki shows the Helm of Brilliance as imrpoving Int and Wi - it only affect Int. The Helm of understanfing affect Wi. I would correct it myself but I have no idea how.
#16 Aug 5, 2014, 6:12 pm Hide

Pent

Batman? wrote
the wiki shows the Helm of Brilliance as imrpoving Int and Wi - it only affect Int. The Helm of understanfing affect Wi. I would correct it myself but I have no idea how.

That comes from LIVAN/CLIVAN, where, IIRC, the helmet of understanding is removed and the helmet of brilliance increases both stats. I added an entry for it in the chart on the Helmets page.
#17 Aug 5, 2014, 11:15 pm Hide

capristo

Thanks for clarifying, Pent.

I assume that an enchantment +1 increases both your Int & Wis by 1 then? That seems to make things way easier to me and go against the spirit of the game to combine them.
#18 Aug 6, 2014, 5:38 am Hide

Somagu

Let no one ever say that C/LIVAN is or ever was balanced or in the "proper" spirit of IVAN.
#19 Aug 6, 2014, 6:36 am Hide

fejoa

It's true, that modification makes c/livan a damned sight easier. I should have changed it back really. I don't advocate changes that make it easier to beat the game.
#20 Aug 6, 2014, 12:49 pm Hide

Batman?

I third that sentiment. having Int +wi increased seems overpowered.
#21 Aug 10, 2014, 9:27 pm Hide

4zb4

Something on The Wise Farmer:
 5,
    "\"I would rather grow a share of crops in hell than stay alive.\"",
    "@Dd gives you a blank stare. \"To succeed in your quest, you must look at life like it is a double-edged blade.\"",
    "\"Having both invincibility and immortality... a thought too painful for me.\"",
    "\"If only I knew what's keeping me alive - I would have been dead centuries ago.\"";
    "\"I'm led to consider a different path: Heaven for climate, Hell for company.\"";

His plight seems really familiar to me, like it rang a bell but I can't quite put my finger on it. Maybe it is just the old trope of he who cannot die, or perhaps an actual reference?
Alternatively, might be a jab at the whole old warrior who cannot die until he is defeated, but is too strong for all who oppose him thing.
#22 Aug 11, 2014, 7:21 am Hide

red_kangaroo

Great work, guys! Now that I actually know that the named weapons do something other that look good, I may even try them over the good ol' vanilla artefacts.

And really, The Wise Farmer should ressurect each time you kill him, so that he actually has what to complain about.
#23 Aug 18, 2014, 4:14 am Hide

fejoa

Just a little clarification for the worlds page. Attnam underground is either livan or cvs. Reworked GC is livan. Dragon tower is livan.

I can confirm the trivia on Eptyron is accurate
#24 Aug 18, 2014, 5:30 am Hide

4zb4

Yeah a LOT of the things on some CLIVAN pages etc are actually LIVAN additions (not my doing!) so I've been adding LIVAN category tags to them as I come to them.
Things that are in both CLIVAN and LIVAN are tagged as such.

Worlds page has been fixed.
#25 Aug 18, 2014, 9:34 am Hide

capristo

Thanks again for all the updates guys