New materials

May 6, 7:01 am
#1
red_kangaroo's avatar
orc general


Joined: Apr 2, 2014
Location: North Tyris
Posts: 485
I was thinking about adding same new materials. However, I want to mostly try to add materials of lower and middle tier, because we already have some good end-game materials and adding more might lead to CLIVAN-like power creep, where you just find way too much high-tier items. Even adding materials with only some minor variations will look nice for finding different equipment, though, so having eg. several iron-tier materials is still worth it for the novelty of finding "iron short sword" once, and "deep bronze short sword" the other time.

Proposed material with their stats can be found in this sheet.

I'll be very glad for any thoughts and comments.
May 6, 9:03 am
#2
Ischaldirh's avatar
Ex-Tyrant of the IVANers


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I still think Cheese would be a good material addition.
May 6, 10:28 am
#3
red_kangaroo's avatar
orc general


Joined: Apr 2, 2014
Location: North Tyris
Posts: 485
Ischaldirh wrote
I still think Cheese would be a good material addition.

I'll add it to the list.
May 7, 12:20 am
#4
Joined: Dec 3, 2007
Occupation: Chaos Weaver
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So we'll be able to throw cheese at rats and tame them? Set cheese in active bear trap a la giant mouse trap?
May 7, 6:45 am
#5
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Where was that conversation about adding brass not long ago?
The list looks good. I'm a fan of linking materials up by dungeon theme, something the Tomb of Xinroch lacks at the moment to differentiate it more from Gloomy Caves. I can also see that Ivan Gorovits needs more radiation on his level. Can you add a nuclear bomb to his level, and some depleted uranium stocks as well?

EDIT: could be the same colour as green valpurium, just to confuse players
May 7, 7:11 am
#6
red_kangaroo's avatar
orc general


Joined: Apr 2, 2014
Location: North Tyris
Posts: 485
fejoa wrote
I can also see that Ivan Gorovits needs more radiation on his level. Can you add a nuclear bomb to his level, and some depleted uranium stocks as well?



EDIT:
fejoa wrote
I'm a fan of linking materials up by dungeon theme, something the Tomb of Xinroch lacks at the moment to differentiate it more from Gloomy Caves.

Like AllowedDungeons for materials? That would definitely be interesting and flavourful.
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