Levitation

Aug 4, 9:19 am
#1
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 966
BadBeavers recent shoutbox post made me think, shouldn't levitation have some offsetting negative aspect to balance it? It allows you walk on water and avoid mines which is super powerful, but without some offset there is no reason not to leave it on all the time. I know in NH you cant pick up objects on the floor when levitating without a tool, what would be a cool IVAN thing to put in to balance it?
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Aug 4, 11:48 pm
#2
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,856
Not convinced it needs an offset, but maybe greater kickback? So instead of getting knocked back just 1 square it could be more, if an explosion goes off nearby that'd knock you back too. Getting thrown into walls sounds appropriate.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Aug 5, 12:36 am
#3
Joined: Apr 2, 2014
Occupation: Navastating
Location: Aslona
Posts: 717
A "drawback" of levitation is its rarity. You can only get it from two items, both of which need to be wished for (or you do the Sumo quest).

I don't think the unability to pick things up would work in IVAN. In NetHack, levitation items are often cursed, which makes that inability an interesting problem. In IVAN, you would just take off the belt over each and every item, and be very annoyed.

I kinda like the increased knockback. That could be fun.

BTW, levitation is even better that you'd think. It also gives you a sizeable bonus to dodge chance.
Aug 5, 8:47 am
#4
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 966
Does zapping a wand make you fly backwards when levitating? it should. That would help temper its upside a little.
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