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Posted by red_kangaroo, Dec 4, 2020 at 12:44 pm
SPOILER ALERT. Click here to see text.
It runs through all available status effects and gives them to you, so all.
Posted by red_kangaroo, Nov 23, 2020 at 3:17 pm
That sounds great!

I haven't tried GitHub Actions yet (I'm mostly working with GitLab right now), how is it?
Posted by red_kangaroo, Oct 5, 2020 at 2:13 am
On GitHub, we were discussing a change to the restrictions when Overburdened. Right now, you cannot move nor fight, but AquariusPower suggests changing that to being unable to move/kick, but being able to attack. I think that's a pretty important difference that can mean one character dies where another lives, so it shouldn't be toggleable in options but rather a full blown change.

So, anybody opposed to this? Do you think Overburdened should stay as is, or do you approve?
Posted by red_kangaroo, Aug 10, 2020 at 1:17 am
Ischaldirh wrote
I have a lot of time on my hands right now, here's Petrus
https://www.heroforge.com/load_config%3D9284509/

Petrus looks pretty magnificent!
Posted by red_kangaroo, Jul 25, 2020 at 1:55 pm
There definitely were wins with natural limbs, you just never reach the insane stats of artificial limbs. I don't think the player was ever intended to be able to train their stats much higher than cca 30ish.
Posted by red_kangaroo, Jul 25, 2020 at 8:57 am
You are very much welcome to contribute! We don't have much in terms of documentation (except for the very obsolete one), but you can check out the contribution guidelines:

https://github.com/Attnam/ivan/blob/master/CONTRIBUTING.md

I think feoja or AquariusPower could help you more with the macros.

BTW, if you feel like writing some documentation, feel free to open a pull request and upload it to the repo.
Posted by red_kangaroo, Jul 25, 2020 at 1:52 am
Sure, that would be great. You could add it on the wiki, there may already be some stub of an article about experience?
Posted by red_kangaroo, Jul 22, 2020 at 6:39 am
As for strategies to kill her:

SPOILER ALERT. Click here to see text.
* Overwhelm her with pets. Unlike Elpuri, Fusanga has no way of dealing with multiple attackers, and as she's huge, you can stack many pets around her.
* She has no resistances except gas immunity. Wands, explosions and puddles of acid/lava will hurt her a lot.
Posted by red_kangaroo, Jul 20, 2020 at 5:00 am
Vladivarius wrote
I am now actually losing agility rapidly even if just burdened, and gaining almost none while unburdened. My char is at 16 AGI. Aren't characters supposed to be able to go above 25 AGI even without ommel supplements?

Don't you have leprosy, or some other deletrious status effect? Leprosy would make you loose stat exp quite fast.

Yeah, you should be able to train past 20, especially when eg. running and unencumbered.
Posted by red_kangaroo, Jul 20, 2020 at 1:42 am
The game has ticks where it runs Be() for all entities. A creature can act on any tick where it has 1000+ Action Points, and with 10 DEX/AGI, that's every 10th tick. So there are 10 sub-turns per turn at the start of the game, but as your stat get higher, you will be able to act more often.

Getting negative experience for hunger/encumbrance is intended and balances out the gains from movement, combat etc. Unless you are constantly Strained and Overfed, you will slowly train AGI; if you want to train it faster, you have to be unencumbered and run around. But as Ischaldirh mentioned, each character gets a modifier that changes the amount of experience needed to level a stat, so some characters will slowly loose AGI if they are burdened, while others will get it quite fast anyway.

No snowballing happens, increased gains of exp are balanced out by diminishing returns at higher stats.

Yup, you can train AGI fast by running in wilderness. Not sure if that is completely intended, but it works.