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Posted by red_kangaroo, Jan 8, 2022 at 11:47 am
Wow. I didn't even notice that rune sword at first and already thought your gear looks pretty solid. Wow.
Posted by red_kangaroo, Dec 23, 2021 at 6:58 am
Nice work! And yes, making a location takes quite a long time.

You cannot place rooms within rooms, but you could make the upper and central parts be two separate rooms, and then let the game place several random "tents" around them. Once you get to decorations, there are various trees and things you can place around to make a nicer-looking area.
Posted by red_kangaroo, Dec 23, 2021 at 1:48 am
fejoa wrote
Let's have a new IVAN version for Atavus' Day

Thank you and great work setting up the new CI/CD!
Posted by red_kangaroo, Dec 15, 2021 at 2:36 am
Batman? wrote
I guess i will clarify my question, since I will not be able to playtest this myself anytime soon, if you take an item while the shopkeeper is out of the store and cant see you , will it make him hostile

It might. Stealing makes a check with your Dexterity and if you fail, the whole shopkeeper's team gets hostile (like in Attnam it's not just Haathbar who gets hostile when you steal from the librarty).
Posted by red_kangaroo, Dec 8, 2021 at 1:27 am
Isn't there a displacement priority value for creatures? Maybe we could just increase it for all shopkeepers to stop guards from (easily) displacing them.
Posted by red_kangaroo, Nov 12, 2021 at 1:41 am
It's actually an active action on part of the mushroom to spawn a new now, so with all of them dead, no new will spawn. However, it can be pretty tricky to get all of them when some can be currently invisible, teleported, etc.
Posted by red_kangaroo, Nov 5, 2021 at 1:39 am
Wow. No, never have seen mushrooms get quite so bad.

In 0.58, there is a config to stop mushrooms from multiplying while far away from you, for performance reasons. That would at least stem the tide of new mushrooms while you tried to kill them.
Posted by red_kangaroo, Oct 23, 2021 at 4:31 am
capristo wrote
SPOILER ALERT. Click here to see text.
I like the concept of the black market. I like that it offsets when you get really bad luck like I did with never being able to find certain item types. Unfortunately I had spent all of my money so I wasn't able to take advantage of it


SPOILER ALERT. Click here to see text.
I like that you like it. That is exactly what it is supposed to do. Plus drain your excess cash, in those games where you would otherwise have thousands and no way to use them.


capristo wrote
Oh I did come across one of the goblin mages for the first time. Zapped me with webbing. That was cool to see!

SPOILER ALERT. Click here to see text.
And the wands being mirrored was a nice touch!

SPOILER ALERT. Click here to see text.
Heh heh. Yeah, in CLIVAN, I would end with several chests of wands, just from the mages. That didn't seem right.


capristo wrote
Is the dwarves mine field always in GC2? And I believe mines only appear in that room in that level.

If so then yeah it might be nice to prevent them from appearing in GC1. That way newbies aren’t taken totally off guard and experienced players have more time to find fire resistance.

Can be either GC2 or GC3, I think.

I tentatively like that, I think.

capristo wrote
Yeah I think mustard gas traps are still invisible.

Invisible how? They should be invisible only until you trigger them the first time, then seen normally as an active trap (with the little exclamation mark). Or is that still bugged?

I don't think mustard gas is that bad. You can't stand in it, but it there are multiple ways to counter it: sipping healing, regeneration, gas immunity. And to prevent it, you still have searching (with the ring, manually it's way too tedious) and levitation.

Speaking of levitation, it is kinda OP. Currently, it's only balanced by being really rare and hard to get.
Posted by red_kangaroo, Oct 7, 2021 at 4:51 pm
Batman? wrote
does having a powerful pet affect your danger level?

AFAIK no, only the player's danger level is taken into account when spawning enemies.
Posted by red_kangaroo, Sep 10, 2021 at 1:33 am
I'm really looking forward to this!