Sorry about the really late reply!
TheMasterGear wrote
Yes, I gave him regeneration, I wasn't so sure about searching due to the search material query pop-up every once in a while.
It seems that you have mixed up SEARCHING and DETECTING. Searching helps you spot traps as it automatically searches your surroundings every turn. Detecting lets you detect material from time to time.
As a cat-man, he might also appreciate INFRA_VISION.
TheMasterGear wrote
Could they work if they were coded the same as the wand of striking?
The problem is that wands basically just "throw damage" in a single direction and don't need to care about anything else, it's basically an energy attack. Ranged weapons would need to take into account both the launcher and the projectile (their material and other values), which might be a bit tricky, and then move the projectile in given direction, maybe give a chance to block the attack, and finally drop the projectile where it hits something.
TheMasterGear wrote
Forgive me, but that was a mistake. What I meant was if the throwing skill is displayed in-game menus, or if that skill is hidden or still unimplemented.
I think throwing uses the weapon skill, ie. thrown dagger would use Small Swords, just as wielded dagger.
TheMasterGear wrote
I'm not sure what you mean by a cool down? That it's a faster turn speed to use magic items? Or that the wand can recharge?
Wands don't have cooldown, only magic items like the horns or magic whistle do. They can only be used once in a while, and high Mana makes this while significantly shorter. Mana currently does nothing for wands.
TheMasterGear wrote
To my understanding, the Gods that are farther from the morality of the God you befriended will grow equally more hateful.
Yes, but that has nothing to do with Wisdom. Praying to a god always makes other gods of different morality a bit angry.
Maybe high Wisdom could decrease the amount by which other gods get angry, though.
TheMasterGear wrote
Then the effect of (ElectricityResistance = 50; ) to the material work?
ElectricityResistance is basically a magical enchantment of the item protecting the wearer. Material does not grant any resistances to the player right now, but some materials make the item resistant to damage (eg. stone item won't burn, but it won't protect the player from fire damage).
TheMasterGear wrote
It has to, I did a test with fire resistance and shot oil lanterns with the Holy Banana of Oily Orpiv with over 100 resistance, regardless of if I used rings, cloak, or amulet, I would die or survive with 7 Hp every time.
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Resistances have diminishing returns, but no real cap. You'd just need to pile even more resistance on to decrease the damage further, I think.