Cool man, the stun gas was surprisingly simple. But I didn't know such a combination was possible. Good innovating guys
In CLIVAN I did the following:
define.dat:
#define STUN_GAS (GAS_ID + 12)
material.dat
gas
{
...
Config STUN_GAS;
{
Color = rgb16(77, 188, 252);
NameStem = "sleeping gas";
Alpha = 200;
AttachedGod = SILVA;
BreatheMessage = "It smells like drowsy in here.";
Effect = EFFECT_KOBOLD_FLESH;
StepInWisdomLimit = 8;
}
}
item.dat
gasgrenade
{
...
SecondaryMaterialConfig = { 5, MUSTARD_GAS, SKUNK_SMELL, FART, MAGIC_VAPOUR, STUN_GAS; }
MaterialConfigChances = { 5, 50, 10, 1, 10, 50; }
...
}
I tested it out in New Attnam in combination with mustard gas and you can clear out Richel Decos pretty smartly.