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Posted by fejoa, Oct 10, 2017 at 9:32 pm
4zb4 wrote
Branching off the bones-to-skeleton feature mentioned in the too lazy topic, a humanoid corpse that burns to destruction should leave a pile of bones and a skull.
(Or does this happen already? I don't think I've ever had the chance to see.)

It's a good suggestion. It doesn't happen at the moment. Corpses are weird to code with, they contain a lot of "information" about the deceased.
Wouldn't some of the bones be charred and blackened?
Posted by fejoa, Oct 10, 2017 at 9:24 pm
MrMagolor wrote
Which part, the enemies taking items out of bags, enemies throwing as attacks, or both?

Enemies selecting suitable items from their inventories, and enemies throwing as attacks.

EDIT: And also enemies replenishing their stock of items to throw by searching for items on the ground.
Posted by fejoa, Oct 10, 2017 at 7:33 pm
MrMagolor wrote
Here's an idea: "Grenadier Dwarves" that carry satchels full of dwarven grenades.

Although I don't think you can make creatures take items out of bags, you could probably make an enemy that throws grenades as an attack.

It's been done in CLIVAN. If only my internet provider would hurry up and connect me...
Posted by fejoa, Oct 6, 2017 at 3:50 pm
red_kangaroo wrote
You need to zap a pile of 5 bones and a skull to raise a tame skeleton with a wand of necromancy. However, if you zap the pile with at least 30 Int, you will raise a skeleton warrior instead.

Hehe, it's in the community version only
Posted by fejoa, Oct 4, 2017 at 4:21 am
Just looked up mango wood, it looks very beautiful irl.
That's cool about the CLIVAN woods, I think I have a list of some of the other features I'd like to port over to the master dev branch. Just need to see if I can find it. There were also some features that I'd prefer never to see the light of day, basically anything that wasn't on the list.
Posted by fejoa, Sep 28, 2017 at 6:43 pm
JoKe wrote
By that note, unbreathing might also enable swimming / slowly walking across the sea floor.

Maybe the pc would benefit from a pair of swimming trunks?

Would unbreathing affect swimming and be like a gas mask status?
Posted by fejoa, Sep 27, 2017 at 10:29 pm
red_kangaroo wrote
Anything that has vampirism status and undergoes an uncontrolled polymorph should automatically polymorph into a vamprie bat instead of a random creature.

Nice, I'll try code it up
Posted by fejoa, Sep 10, 2017 at 9:58 pm
Am I able to see it if I access the mobile site?
Posted by fejoa, Aug 24, 2017 at 3:55 am
There's a Windows exe on the releases page, compiled last December.
There should be a September release next month, once Red's latest changes get merged in.

EDIT: Sorry I didn't answer your question, yes there is most definitely more stuff : D
Posted by fejoa, Aug 23, 2017 at 10:33 pm
Five ways:
1) Use MinGW to produce an executable (difficulty = hard)

2) Use msys2 to build a thingee that will let you run IVAN (difficulty = moderately hard)

3) Use Visual Studio somehow (difficulty = unbelievably hard)

4) Create a vitual machine using Oracle VM Virtualbox or similar, load a Linux distribution like Debian or Ubuntu or whichever, and then pull the IVAN repo from git and compile and run (difficulty = easy)

5) Dispense with Windows and install Linux (difficulty = easiest)