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Posted by fejoa, Jun 4, 2017 at 3:39 am
Made some minor additions to the code:

Tin helmets block ESP:
https://github.com/Attnam/ivan/pull/265
SPOILER ALERT. Click here to see text.
If you have ESP, and smart monster is wearing tin helmet, then you cannot see smart monster. If you wear tin helmet, you cannot be ESP seen. If you have ESP and wear tin helmet, you cannot ESP see or be ESP seen and you are dumb. If you wear broken tin helmet then you are ESPecially dumb.


Full helmets protect head from sound damage:
https://github.com/Attnam/ivan/pull/266
SPOILER ALERT. Click here to see text.
All helmets give some protection. Full helmets with no special abilities give maximum protection. Broken helmets give no protection.
Posted by fejoa, May 30, 2017 at 3:16 pm
Serin-Delaunay wrote
They should carry a barrel full of Valdemar on their back and make sound whenever they read anything, but as compensation they can manually copy scrolls. Also they have the masochist flag and attack themselves with a whip if they spend an hour without praying.

We would need:
New barrel item
Blank scrolls
Attack self command
Talking out loud whilst reading subsystem
Posted by fejoa, May 30, 2017 at 5:57 am
red_kangaroo wrote
Hm...

Can someone tell me if this is a suitable approach to fixing the librarian, or would you do it some other way?

game::GetStoryState() == 1
is where the player has dropped off the scroll to Petrus, and has thereby opted to follow the gloomy caves story arc. The game also checks for the existence of Petrus. Changing this causes all sorts of inconsistencies in the dialogues. I suggest we simply implement some more conditions within the case statesments, say:

    case 1:
     if(game::GetPetrus() && game::GetStoryState() == 1)
       ADD_MESSAGE("\"Thou art going to fight Elpuri? Beware! It is a powerful enemy. Other monsters "
                   "are very vulnerable if surrounded by thy party, but not that beast, for it may "
                   "slay a horde of thy friends at once with its horrendous tail attack.\"");
     else if(game::GetXinrochTombStoryState() == 1)
       ADD_MESSAGE("\"Some message about going to the Tomb of Xinroch.\"");
     else
       ADD_MESSAGE("\"Thou shalt remember: Scientia est potentia.\"");

Posted by fejoa, May 21, 2017 at 6:25 pm
capristo wrote
Am I missing something? Do you have to have encountered a creature to be able to polymorph into it with polycontrol?

SPOILER ALERT. Click here to see text.
yep
Posted by fejoa, May 9, 2017 at 2:42 pm
You could consider polymorphing yourself...?
Posted by fejoa, May 9, 2017 at 4:12 am
Throw a backpack at 'im and zap with a wand of fireballs
Posted by fejoa, May 7, 2017 at 11:45 pm
Ischaldirh wrote
Personally, also, I dislike the association between "mutation" and "polymorphing". I mean, I suppose it makes sense in that eating mutant flesh gives you polymorphitis - but the mutants themselves do not polymorph. I think it might be more thematic if the mutations were a little more permanent and subtle, like fucking with attributes (with a tendency towards raising them, but not in every case) or even ADOM-style chaos mutations.

That's those tentacle arms and crab claw head mutations that we so badly need. Next subsystem!!!!
Posted by fejoa, May 7, 2017 at 2:24 am
Serin-Delaunay wrote
Or when standing next to a tame valpurium golem.

There could be a test for team membership?
Posted by fejoa, May 4, 2017 at 8:02 am
chaostrom wrote
What if... Scabies gave you a status effect, where you vomit poison onto enemies randomly as you attack them, without interfering with your attacks.

And without losing nutrition points?
Posted by fejoa, Apr 30, 2017 at 5:15 am
capristo wrote
There's a few dlls missing:

zlib1.dll
libgcc_s_dw2-1.dll
libstdc++-6.dll

Awesome! Thanks for checking cap.

red_kangaroo wrote
Also, sorry for the trees, I totally missed them. :/

It's cool, I patched it up

chaostrom wrote
Like decapitator axes that perform worse than normal but have a high chance to behead enemies

That'd make for a dangerous boss monster. I'd definitely go after that axe down in the Catacombs!