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Posted by chaostrom, Oct 29, 2016 at 12:23 am
It was less about making shrapnel and more about making big blasts more dangerous. People often make a big piles of explosives, why not add all the countless weapons we find as well and make it even more dangerous? Though if you want, I guess we could add shrapnel and have more variety of mines.
Posted by chaostrom, Oct 28, 2016 at 12:19 am
fejoa wrote
Like shrapnel? Lumps of steel for instance?

Yes, exactly like shrapnel.
Posted by chaostrom, Oct 27, 2016 at 1:24 am
Ischaldirh	Another code-based question: I see that chests in items.dat have a DamageDivider line. I am just curious how this works - does this take container material hardness into account in any way?
4zb4	Had a quick look. Damage divider seems to only affect the contents of the chest, reducing the damage the items within receive and therefore how likely they are to break
4zb4	Strength value of the chest itself comes into play with the lock, so a tougher chest naturally has a tougher lock to break.
4zb4	Therefore the material the chest is made of only affects how likely you are to break its lock, whereas damage divider reduces the likelihood of items inside the chest breaking when the chest itself receives damage
Ischaldirh	Interesting. So if I turned my large chest into cloth, I could halve it's empty weight without endangering the contents.
Ischaldirh	Not perhaps the best use of an SoCM, but
Batman?	interesting, so instead of wasting a socm or charge from a wand of poly you could just wield the hard to open hidden chests and pray to an angry loricatus, this making them easier to kick open?
Serin-Delaunay	Yes. But making Loricatus angry might offset the value of the chest's treasure in the short-to-mid-term.
Serin-Delaunay	I'd rather lose 1/25 of a polymorph charge than 10-40 hours of metal upgrades
capristo	polymorph? I'm not seeing how polymorph would help soften a chest
Serin-Delaunay	I think Batman? was thinking of getting at chest contents rather than lightening chests for transport.
capristo	oh.. what happens if you polymorph a chest that has stuff in it?
Serin-Delaunay	Try it!
fejoa	Lightning chests?
4zb4	No. Nobody get any ideas from that statement please. No thank you.
fejoa	:D 
Ischaldirh	I would like to see more traps in the game.
Serin-Delaunay	Lightening. Making them lighter :D 
fejoa	Ok then, how about a lightening chest?

fejoa	Lightning chests?
4zb4	No. Nobody get any ideas from that statement please. No thank you.

What if... Backpacks and mines functioned as containers. Anything inside it is "thrown" from the explosion when it goes off.
Posted by chaostrom, Oct 27, 2016 at 1:21 am
The preview button for making threads seems to be broken.
Posted by chaostrom, Oct 26, 2016 at 2:56 am
Fountains aren't even that common though, and quite often they're dry after a few drinks. I like to risk it on UT.
Posted by chaostrom, Oct 25, 2016 at 1:34 am
Aha, that list is from the end of the Greatboards era I believe.
Posted by chaostrom, Oct 23, 2016 at 11:36 pm
capristo wrote
we should totally rename that flag to IS_ERNOMOUSE as a dev easter egg

Random chance for statue to turn into a mouse statue?

Serin-Delaunay wrote
Giving NPCs parasites isn't much use, according to my reading of the code they can't die of starvation, faint from hunger, or even lose stats from nutrition states.

The parasites still do damage, if I remember aright.
Posted by chaostrom, Oct 23, 2016 at 1:25 am
If the enemies turned into statues though, would they block your way, or would they be turned into really heavy items?
Posted by chaostrom, Oct 22, 2016 at 3:19 am
Ischaldirh wrote
Would be even more useful if you could dump those pesky and ubiquitous bottles of sulfuric acid out.
Regarding that, Mellis will swap out broken bottles. You can throw all your useless potions against a wall and break them.

Regarding the topic however:

Dulcis is the goddess of love and art. The love part is obvious, the taming, but I feel you can extend that theme and have her gift you pet related items. Scroll of golem creation, scroll of taming, magical whistle. I also feel there's a lot of potential with the art element however, especially with all the random useless items already in the game. Have a gem/crystal stone and a stick but RNG screwed you over on weapons? Why not have Dulcis put them together into a spear? Why not combine that useless acid bottle with a stick to create a wand of acid rain? Dulcis could be a great support.

I feel Sophos could have a greater variety as well. Enemies already have equipment teleportation, it's not as though we'll need to code it. Also, if you piss off Sophos you start getting teleported into pieces. As in, you literally have chunks of your flesh teleport off your body. This is another thing that's already in-game. I feel these would make Sophos much more interesting to pray to. Simply teleporting away is something that's already available to the player.

Silva is easily the most useless of the gods. The earthquake is more of a nuisance than anything, it basically teleports chunks of the wall around that'll destroy anything it lands on, and the wolves are, at best, meat shields. On the flip side, ways to improve Silva are too numerous to list. IVAN being down to earth as it is, a good portion of the game's contents are nature related and can be associated with Silva. It's just a matter of finding things that are both interesting and useful, without being too much so.

Scabies is somewhat interesting, but just not worth praying to currently. Random polymorph? Too much of a gamble. Splash poison on enemies around you? Too weak! Leprosy? No thanks. We need to add some other prayer effects that are still risky but worth it. Why not diseases that'll inflict confusion, or severe vomiting? Flesh-eating bacteria, necrosis, paralysis, there's a whole host of nasty things we can use. The other thread says there's too much healing, Scabies is the ideal candidate to force the player to down that stockpile.
Posted by chaostrom, Oct 21, 2016 at 6:40 am
No, we don't want to force people to play chaotic characters for regenerative options. If we change healing potions to not do that, then the only other option is the rare wand. Also, making people rely more on artificial limbs from prayers is also counter-productive to anyone wanting an all-natural limb challenge if the very act of keeping all-natural limbs is harder. The biggest issue here is the stockpiling, which mostly comes down to Mellis being too damn generous. I think we should be looking at him instead of the base mechanics.