Chests

Oct 27, 2016, 1:24 am
#1
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Ischaldirh	Another code-based question: I see that chests in items.dat have a DamageDivider line. I am just curious how this works - does this take container material hardness into account in any way?
4zb4	Had a quick look. Damage divider seems to only affect the contents of the chest, reducing the damage the items within receive and therefore how likely they are to break
4zb4	Strength value of the chest itself comes into play with the lock, so a tougher chest naturally has a tougher lock to break.
4zb4	Therefore the material the chest is made of only affects how likely you are to break its lock, whereas damage divider reduces the likelihood of items inside the chest breaking when the chest itself receives damage
Ischaldirh	Interesting. So if I turned my large chest into cloth, I could halve it's empty weight without endangering the contents.
Ischaldirh	Not perhaps the best use of an SoCM, but
Batman?	interesting, so instead of wasting a socm or charge from a wand of poly you could just wield the hard to open hidden chests and pray to an angry loricatus, this making them easier to kick open?
Serin-Delaunay	Yes. But making Loricatus angry might offset the value of the chest's treasure in the short-to-mid-term.
Serin-Delaunay	I'd rather lose 1/25 of a polymorph charge than 10-40 hours of metal upgrades
capristo	polymorph? I'm not seeing how polymorph would help soften a chest
Serin-Delaunay	I think Batman? was thinking of getting at chest contents rather than lightening chests for transport.
capristo	oh.. what happens if you polymorph a chest that has stuff in it?
Serin-Delaunay	Try it!
fejoa	Lightning chests?
4zb4	No. Nobody get any ideas from that statement please. No thank you.
fejoa	:D 
Ischaldirh	I would like to see more traps in the game.
Serin-Delaunay	Lightening. Making them lighter :D 
fejoa	Ok then, how about a lightening chest?

fejoa	Lightning chests?
4zb4	No. Nobody get any ideas from that statement please. No thank you.

What if... Backpacks and mines functioned as containers. Anything inside it is "thrown" from the explosion when it goes off.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Oct 27, 2016, 5:15 am
#2
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chaostrom wrote
and mines functioned as containers. Anything inside it is "thrown" from the explosion when it goes off.

Like shrapnel? Lumps of steel for instance?
Batman? wrote
its been so long since i had gotten that far i didnt think it through. arrrr!!!!!!
Oct 27, 2016, 1:40 pm
#3
Joined: Dec 17, 2007
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i know polymorphing a chest poly's the chest but not the contents, does praying to an angry loricratus also affect the contents of the chest or the chest itself? I know I can test this in wizmode myself, but I am not going to have a chance for several days, if anyone out there in attnam land wants to try it for me , would be much appreciated
Booooooooooo!
Oct 27, 2016, 1:55 pm
#4
Ex-Tyrant of the IVANers


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IIRC it does not affect the contents.
"Put more stuff in the... thing where... more stuff goes in."
Oct 27, 2016, 3:29 pm
#5
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Best way how to prevent starvation - pray to angry Loricatus while wielding a large chest.

True story.
Oct 27, 2016, 6:11 pm
#6
Joined: Apr 9, 2016
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Unless he's so angry that he sends an angel to kill you. But that still probably prevents starvation.
Oct 28, 2016, 12:19 am
#7
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fejoa wrote
Like shrapnel? Lumps of steel for instance?

Yes, exactly like shrapnel.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Oct 28, 2016, 5:18 am
#8
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Occupation: Taking Names, Formerly Kicking Ass
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Just tested it in wizmode, turned my chest to bannana flesh and ate it, the contents dissapeared.
Booooooooooo!
Oct 28, 2016, 5:54 am
#9
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chaostrom wrote
Yes, exactly like shrapnel.

Shouldn't be too tricky to add, there are already lumps of iron, and it's possible to make things fly, like when objects are kicked out of a stack.
Batman? wrote
its been so long since i had gotten that far i didnt think it through. arrrr!!!!!!
Oct 28, 2016, 8:59 am
#10
Ex-Tyrant of the IVANers


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Daggers might be better. Lumps are rather large.
"Put more stuff in the... thing where... more stuff goes in."
Oct 28, 2016, 5:34 pm
#11
Joined: Dec 11, 2008
Posts: 1,770
Ischaldirh wrote
Daggers might be better. Lumps are rather large.

Better to make an actual shrapnel object, because daggers are one of the best throwing weapons there is.
I'm fully expecting people to get decapitated more than rarely if the mines fire out daggers.

Also I'm pretty sure lumps can have variable mass.
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Oct 29, 2016, 12:23 am
#12
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It was less about making shrapnel and more about making big blasts more dangerous. People often make a big piles of explosives, why not add all the countless weapons we find as well and make it even more dangerous? Though if you want, I guess we could add shrapnel and have more variety of mines.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Oct 29, 2016, 4:23 am
#13
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4zb4 wrote
Also I'm pretty sure lumps can have variable mass.

Does it scale with material density?
I'd say making a shrapnel object would be the way to go.
Batman? wrote
its been so long since i had gotten that far i didnt think it through. arrrr!!!!!!
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