Ischaldirh Another code-based question: I see that chests in items.dat have a DamageDivider line. I am just curious how this works - does this take container material hardness into account in any way?
4zb4 Had a quick look. Damage divider seems to only affect the contents of the chest, reducing the damage the items within receive and therefore how likely they are to break
4zb4 Strength value of the chest itself comes into play with the lock, so a tougher chest naturally has a tougher lock to break.
4zb4 Therefore the material the chest is made of only affects how likely you are to break its lock, whereas damage divider reduces the likelihood of items inside the chest breaking when the chest itself receives damage
Ischaldirh Interesting. So if I turned my large chest into cloth, I could halve it's empty weight without endangering the contents.
Ischaldirh Not perhaps the best use of an SoCM, but
Batman? interesting, so instead of wasting a socm or charge from a wand of poly you could just wield the hard to open hidden chests and pray to an angry loricatus, this making them easier to kick open?
Serin-Delaunay Yes. But making Loricatus angry might offset the value of the chest's treasure in the short-to-mid-term.
Serin-Delaunay I'd rather lose 1/25 of a polymorph charge than 10-40 hours of metal upgrades
capristo polymorph? I'm not seeing how polymorph would help soften a chest
Serin-Delaunay I think Batman? was thinking of getting at chest contents rather than lightening chests for transport.
capristo oh.. what happens if you polymorph a chest that has stuff in it?
Serin-Delaunay Try it!
fejoa Lightning chests?
4zb4 No. Nobody get any ideas from that statement please. No thank you.
fejoa :D
Ischaldirh I would like to see more traps in the game.
Serin-Delaunay Lightening. Making them lighter :D
fejoa Ok then, how about a lightening chest?
fejoa Lightning chests?
4zb4 No. Nobody get any ideas from that statement please. No thank you.
What if... Backpacks and mines functioned as containers. Anything inside it is "thrown" from the explosion when it goes off.