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Posted by capristo, Mar 11, 2015 at 3:25 pm
Does ESP detect based on the Intelligence value then? I wonder if it's possible for a person to have their Int drop so low that they aren't detected with ESP. Maybe through a big hit to the head or a -5 helmet of brilliance or something
Posted by capristo, Mar 5, 2015 at 11:00 am
Warheck wrote
I'm aware of that one. It's a wrinkle listed here, that needs to be ironed out at some point.

Ok we will follow semantic versioning. It's funny, I think I should have tagged the latest release as 0.50a instead of 0.51a, because it makes it seem like we have completed all our goals for 0.51.
Hey I see that we can attach issues to milestones! Cool ☭

I think the fire system is enough to warrant a 51. Maybe we should set the goal to be 0.6 instead?
Posted by capristo, Mar 4, 2015 at 4:46 pm
Back on the topic of releases. There was some discussion on Github here

https://github.com/Attnam/ivan/pull/21

Seems like the concensus is that Attnam/master is the working space, NOT the "stable" version. Stable versions will instead be released as tags.

I can fork Attnam/master into capristo/master and then make my own changes. After I have tested my changes, I submit a pull request to Attnam/master which is merged in so that everybody else can test.

If I have a larger feature that will take a long time to complete, I can branch my own fork into capristo/FireSystem. Then when I am comfortable with this feature being complete, I should first merge into capristo/master, and then submit a pull request as usual to Attnam/master.

Then to release specific versions, we should use git tagging because that is basically what it was built for and what Github supports out of the box. For example, after my capristo/FireSystem branch has been merged in, we tag this as version 0.51. All commits up to this point are now released as version 0.51 and can be downloaded as a zip. Then if we fix a few bugs related to the fire system, we can release this as 0.51.1. The next batch of bugs is tagged 0.51.2 and so on. Then when we add the next big feature, call it 0.52.

We should stick to semantic versioning as much as possible:

0.51.2
0 - major release
51 - minor release, increment when adding new features
2 - patch, increment when releasing bug fixes which don't add new functionality

That was designed for APIs. I am ok with using a letter to denote the patch instead, e g. 0.51a, 0.51b
Posted by capristo, Mar 4, 2015 at 1:19 pm
Hmm. But you can still identify the wand/ring, you just HAVE to use the 'l' ook command now instead of basing it on the color. So I don't think that adds any difficulty, just the annoyance of having to look. So I would prefer them to be a consistent material.

But then on the other hand the same thing could be said for doors - if you just kick them open you risk booby traps / enraged shop owners, while 'l'ooking can help you to avoid those kind of things...

gah I don't know
Posted by capristo, Mar 4, 2015 at 8:37 am
It wasn't an active attempt to memorize them, my brain just eventually associated certain colors with certain types

But of course making the material/color different each time would make the game harder, which is what IVAN is all about.

So I'm willing to be overruled, I just want to make sure everyone knows it would change more than just the appearance, it would also change your ability to spot objects from afar without having to use the 'l'ook coomand
Posted by capristo, Mar 3, 2015 at 11:22 pm
Warheck wrote
Well, then we would need to add the material in the item description.

What I meant was if you see a yellow ring you know that it's teleportation, blue is polymorph, red is searching (it's been a while so ironically I don't remember if those are all correct). There are a few colors that can be multiple rings but it's still nice to narrow it down. Same with the wands, you can identify which type of wand it is just by looking at the color.
Posted by capristo, Mar 3, 2015 at 12:47 pm
The only problem I have with that is, for weapons and armor, etc. you can easily identify what they are based on the shape, and the material doesn't matter. For rings, the only way you can tell what kind they are from a distance is the color (material).
Posted by capristo, Mar 2, 2015 at 4:05 pm
What is a ring of searching made of?

Just to clarify, my 3 scrolls burnt up immediately from the booby trap, so I had no time at all to read them. I believe there was a message of them being "heavily burnt"

So I'm still wondering if that was just bad luck or if the fire system might have increased their likelihood of burning.
Posted by capristo, Mar 2, 2015 at 10:44 am
I bet it was an invisible stalker then. I've definitely seen the spider silk golem in gloomy caves.
Posted by capristo, Mar 2, 2015 at 10:42 am
I had three scrolls of enchant armor on UT level 1, and all 3 of them burned up from a booby trapped door Was that just bad luck or are scrolls much more likely to burn now?