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Posted by capristo, Jul 21, 2015 at 9:41 pm
Is J_Kahvi still on IRC at all? Maybe somebody could ask him
Posted by capristo, Jul 21, 2015 at 6:50 pm
I signed up for Google Apps before they started charging for it So I still have like 30+ free email addresses @attnam.com

But if I set it up, who's going to check those emails? Forward it to the google groups thing? Or I could forward it to my personal email, I doubt many requests will actually come in and if they do I can post them on the forum
Posted by capristo, Jul 9, 2015 at 10:05 am
Some more updates from zenith
- random movement algorithm for monsters is improved. Instead of just wandering around aimlessly they'll continue in one direction until obstructed (with occasional random turns)
- there were some questions that for some reason you were not able to Escape out of, e.g. scroll of detect material. Now almost all questions are escapable. The one exception I believe is wishes spawned by genies or fountains since if you escape you won't get that wish back

Clawzfire (on Github, I don't remember who that is on here) has started work on making the folder structure of the installed files more standard
Posted by capristo, Jun 27, 2015 at 6:27 pm
Are there any C++ coding standards already out there?

PHP has PSRs: www.php-fig.org/psr/psr-1/
Posted by capristo, Jun 26, 2015 at 2:29 pm
Hmm... these messages are pretty ambiguous though. IVAN does have other similar messages that it's up to the user to really figure out what they mean (or check the wiki)
Posted by capristo, Jun 25, 2015 at 9:47 pm
I feel like there have been a lot of Github updates that most people on the forum have missed so I wanted to give some recognition

We have two awesome newer members who have helped a lot in making some major improvements.

murlock helped port the entire thing to SDL 2.

And zenith aka emlai has
* fixed compilation warnings
* fixed some bugs
* improved the repository and build system
* made smarter 'open', 'close', and 'use' behavior. So now if you walk towards a closed door, it will attempt to open it automatically. If you are near several doors but only one is closed, and you press the 'o'pen key, it will know which one you are trying to open

And of course Warheck has been continuing with the fire subsystem and helping to review and approve the contributions from other developers

So let's have a round of applause for them - even though the forum is kind of dead lately, the game has been progressing even better than before!

Posted by capristo, Jun 23, 2015 at 10:28 am
Awesome, thank you everyone for the contributions in the SDL 2 update.

My vote would be to go ahead with C++11 and drop DJGPP. It's a shame but as someone who writes PHP all day and sees the huge benefits of newer PHP versions, I can appreciate the need to update the code.
Posted by capristo, Jun 13, 2015 at 11:53 am
Awesome, murlock! Thanks so much for contributing. Just submit a pull request when everything's ready
Posted by capristo, Apr 28, 2015 at 10:36 am
I've almost definitely seen bear traps. Not sure about a mine
Posted by capristo, Apr 11, 2015 at 11:45 pm
Similar to JoKe's comment in the shoutbox, I think I also noticed that the reddish light didn't go away when my stuff burned away (leather gloves of dexterity )