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Posted by capristo, Aug 14, 2015 at 9:38 am
Thanks, should be fixed... I discovered that a while ago and was too lazy even though it was only like 3 lines of code

And test.. yep works.
Posted by capristo, Aug 11, 2015 at 11:51 pm
Not nearly as useful as teleportation but I've used it to escape veteran kamikaze dwarves before
Posted by capristo, Aug 11, 2015 at 3:54 pm
Also another tip. When I was first playing i would starve to death so much

SPOILER ALERT. Click here to see text.
You can use the l (lowercase L) in the world map to find the cave first, before heading in that direction. That way you don't have to wander around searching for it. Of course... sometimes the route to get there is not as direct as you'd hope
Posted by capristo, Aug 11, 2015 at 3:50 pm
No better way to go out than a giant ball of fire.

Here's a tip

SPOILER ALERT. Click here to see text.
Put your wands (and holy bananas) in a chest. Small wood chests are pretty light weight and easy to carry. That will protect them from exploding. Of course, you might want to keep some handy for emergencies like teleportation or invisibility.
Posted by capristo, Aug 4, 2015 at 8:09 am
Be careful with that ommel bone plate mail though. If it seems too good to be true, it probably is..

SPOILER ALERT. Click here to see text.
in this case because the bone will eventually rot, probably at an inconvenient time
Posted by capristo, Aug 2, 2015 at 12:32 pm
Continuing the discussion in the shoutbox

Now that water is much more essential to survival, I wonder if we should make it more readily available, in containers that monsters can't drink?
Also, are you able to douse multiple items at once? i.e. you should be able to douse your entire body at once, not limb by limb. And your entire pack at once.

I love the flame system, but I think it's too powerful right now.

In real life, you'd be able to pat fires out, or roll around to extinguish them. For a scroll or book you might be able to beat or blow them out.

I think if your limbs catch fire, the flames should go out almost immediately. Same for any items that you're wearing. They'll suffer burn damage but shouldn't stay aflame.
Other items, the flames should die off after several steps depending on the material.

Right now when I play, whenever anything catches fire I pretty much have to write it off, which is a little frustrating and doesn't feel realistic.

Of course extinguishing the fire is always the best option, but if you don't have any way to do that, you should have a chance of the items still surviving.
Posted by capristo, Jul 27, 2015 at 3:28 pm
By the way I just noticed the README specifies the coding style in .custom.emacs

(defconst ivan-style
 '((c-offsets-alist . ((substatement-open . 0)
			(label . /)
			(access-label . /)
			(case-label . 1)
			(statement-case-intro . 1)
			(brace-list-open . 0)
			(statement-cont . c-lineup-math)
			(inline-open . 0)
			(member-init-intro . 0)
			(arglist-close . 0)
			(substatement . 2)
			(defun-block-intro . 2)
			(statement-block-intro . 2)
			(statement-case-open . *))))
 "The Standard IVAN Programming Style")

(add-hook 'c-mode-common-hook 'ivan-mode-common-hook)
(autoload 'c++-mode "cc-mode" "Major mode for editing C++ code." t)

(defun ivan-mode-common-hook ()
 ;; add style and set it for the current buffer
 (c-add-style "IVAN" ivan-style t))
Posted by capristo, Jul 27, 2015 at 11:01 am
For a long time I thought I had enner figured out. Just detect material, teleport, and zap. Ended in death the last several times I've gotten that far
Posted by capristo, Jul 24, 2015 at 5:54 pm
I'm on it! Something I can finally contribute
Posted by capristo, Jul 22, 2015 at 1:27 pm
Looks good to me, thanks for doing that Warheck!

If only our SEO were better. The wiki comes up for a lot of searches but not the forum or github

If somebody wants to setup the Google groups thing then I can configure an email address @attnam.com to forward to it