Latest development updates

Jun 25, 2015, 9:47 pm
#1
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,299
I feel like there have been a lot of Github updates that most people on the forum have missed so I wanted to give some recognition

We have two awesome newer members who have helped a lot in making some major improvements.

murlock helped port the entire thing to SDL 2.

And zenith aka emlai has
* fixed compilation warnings
* fixed some bugs
* improved the repository and build system
* made smarter 'open', 'close', and 'use' behavior. So now if you walk towards a closed door, it will attempt to open it automatically. If you are near several doors but only one is closed, and you press the 'o'pen key, it will know which one you are trying to open

And of course Warheck has been continuing with the fire subsystem and helping to review and approve the contributions from other developers

So let's have a round of applause for them - even though the forum is kind of dead lately, the game has been progressing even better than before!

Jun 26, 2015, 12:11 am
#2
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,888
Hooray

EDIT: Look at that, the pineapple seems to be broken.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Jun 26, 2015, 1:16 am
#3
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,216
That reminds me I still need to put up a comprehensive list of new features regarding the fire subsystem.
Batman? wrote
its been so long since i had gotten that far i didnt think it through. arrrr!!!!!!
Jul 9, 2015, 10:05 am
#4
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,299
Some more updates from zenith
- random movement algorithm for monsters is improved. Instead of just wandering around aimlessly they'll continue in one direction until obstructed (with occasional random turns)
- there were some questions that for some reason you were not able to Escape out of, e.g. scroll of detect material. Now almost all questions are escapable. The one exception I believe is wishes spawned by genies or fountains since if you escape you won't get that wish back

Clawzfire (on Github, I don't remember who that is on here) has started work on making the folder structure of the installed files more standard
Jul 16, 2015, 11:17 am
#5
Joined: Dec 3, 2007
Occupation: Tech all-nitologist
Location: Lucca, italy
Interests: IVAN, ADOM, DF, Kerbal, too many others..
Posts: 12
I'm happy to say that I'm back "in the game" (got the half-intended pun there? *wink wink*) again..

I introduced my younger brother to IVAN this summer while on vacation and while digging around I found with much joy that there is quite some movement in Attnam-land.

While I'm one of the few which still joins the IRC channel, I'm quite happy to see that there's activity in here.

I'll also see if I can help with the code, though I don't have too many hopes on that based on my nearly-zero experience with C++

Thanks everyone for keeping all this great and mighty game alive
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