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Posted by Ischaldirh, Sep 25, 2009 at 9:17 pm
OK, one thing I just remembered regarding accuracy: Like durability, it's rated on a scale from 1-20, and once you hit 20 anything past it has no effect.
Posted by Ischaldirh, Sep 25, 2009 at 11:42 am
Z wrote
That looks strange. Ischaldirh seemed to say that Neerc se'Ulb makes one more chaotic without changing favor with gods, Chaostrom seemed to show how favor with gods change due to Neerc se'Ulb, Ischaldirh said that what's he said, and Chaostrom agreed.

I think that doing evil deeds change favor with gods.

I have no clue what I'm talking about. Here's a pineapple to make up for it
Posted by Ischaldirh, Sep 25, 2009 at 11:38 am
4zb4 wrote
I wouldn't say "accurately hit the weapon". It would be more like getting it in the way of the weapon, and given the size of most shields, accuracy is generally not a problem. Although there are points on the shield where the block would be more effective.

I have to disagree. I mean, yes, simply getting your shield in the way of a weapon is reasonably effective, it's a great way to break your shield. Much like a parry, the best way to use a shield is to strike the opponent's weapon out of the way with the *edge* of the shield -- rather than stopping the attack altogether, redirect it's force to the side so that it hits air, or the ground, as opposed to you. Effective plate armor works with the same principal.
Posted by Ischaldirh, Sep 21, 2009 at 11:15 am
Cerumen wrote
Didn't it work like that for shields at least? I think that would apply for other weapons too.

Probably correct; however other things probably come into play (like weapon size/type/etc). If memory serves I recall that long swords seem to block more frequently than whips.
Posted by Ischaldirh, Sep 20, 2009 at 12:54 am
capristo wrote
anything you can think of relating to ivan that you're too lazy to create a new topic for?

Jackpot
Posted by Ischaldirh, Sep 19, 2009 at 11:14 am
Hasted weapons attack faster I'm assuming?

The slow/haste items trick is old hat. I don't recall where it was first mentioned, but I believe it was in connection with making ommel tooth items last longer before rotting (as slowing an item makes it rot slower. similarly, hasting an item will make it rot faster).
Posted by Ischaldirh, Sep 19, 2009 at 11:12 am
This thread REALLY ought to be renamed.
Posted by Ischaldirh, Sep 17, 2009 at 8:00 pm
If it's on the minefield level, I believe it won't save once the minefield itself has been disturbed. Don't quote me on this; I only know this sort of thing to be true for Jenny and the hidden boxes, and Merka's shop.
Posted by Ischaldirh, Sep 12, 2009 at 8:40 pm
Cerumen wrote
I couldn't manage to clone myself with a HHG in my hand in such a way that the clone would hold the HHG too.

That's your problem. Re-read my post: did I ever say "clone"? Mirrors retain your equipment. Now, I don't actually know if HHG's even can be mirrored, so perhaps this is just a semantic error on your part.
Posted by Ischaldirh, Sep 12, 2009 at 1:00 pm
Ernomouse wrote
I think that time stops when you leave a location. In other words, you'll find the town exactly how you left it last time, regardless the time you spent in between.

Right, which would give you the time needed to get rid of your grenade and return, before your mirror's grenade exploded.