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Posted by Dark-Star2018, Feb 5 at 10:07 am
vasiliy wrote
p.s.: btw, the car sprite we already have could be used for Fallout reference. of course, it doesn't look like Highwayman, but hey, this is another reality, we don't need to be precise to pull this joke.

.....of course we have a car sprite.

Why am I even surprised at this point?
Posted by Dark-Star2018, Feb 5 at 12:37 am
chaostrom wrote
There's a reason dedicated sound design is a thing though. A repetitive track is worse than no track at all.

A fair statement, but i think the bar could be a bit lower for a single optional level with one tiny sublevel that the player might visit once in their entire playthrough, maybe twice if they're RP'ing so hard they come back to drop markers for the fallen and engrave memorials.
Posted by Dark-Star2018, Feb 4 at 11:07 pm
capristo wrote
Gallon-dong is incredible.

Please share some of the Orc Norris facts

Oh, y'all are gonna make me dig into the archives? Ok then! I'll limit myself to the ones that weren't completely stupid/insane/brain-bleach-needed.

* Orc Norris has to wear a RUBY belt because nothing else could contain him.
* Orc Norris can divide by zero - with his halberd, because it's just that sharp.
* Everyone in the town of Rivendale is related to Orc Norris because long ago he stayed there one night and slept with ALL the women before sunrise.
* Orc Norris successfully milked a male Ommel. (remember the bottles he carries with him?)
* Lobh-se tried wrapping up Orc Norris in a cocoon. She got totally exhausted just from getting around his giant leg muscles. So he just walked away with a snazzy new pair of boots.
* When Orc Norris wanted an Angel Hair cloak, he just kicked an altar until an angry archangel came around, grabbed her hair with one hand...and pulled.
* Orc Norris causes earthquakes when he does push-ups, which is why he's not allowed to do his daily 200 pushups inside a cave or dungeon.
* A dragon ate Orc Norris once. He just cut some armor to fit from the inside-out.
* Orc Norris is immune to foul gases after surviving off nothing but pea soup for a year.
* Why did Orc Norris roar so loudly in one direction when nobody else saw anything? Someone a mile away insulted his mother.
* Orc Norris is a marshal instead of a general because wherever he goes, there is a new sheriff in town!
* Why does Orc Norris NEVER take off his dragon hide armor? He has a harem of lady dragons he visits every night!
* How did Orc Norris make enough sushi to feed an entire army? Jump into a group of giant sharks and start slicing.
* Orc Norris can kick open any door. One smartass built a fortress with no gates to try and keep him out, so Orc Norris just carved a new one through 10 feet of stone and kicked THAT open!
* Why did all the eagles die after plummeting to the ground when Orc Norris went by? They were desperately trying to land so they could bow to him!
* When Orc Norris' daughter wanted a new jumprope, he ripped the trunk off a mammoth and brought it home to her.
* If Orc Norris finds an oil lamp he doesn't rub it hoping for a wish - he sticks his hand inside, yanks out the genie, and tells the little towel-headed ghost what he wants.
* One time when Orc Norris was actually exhausted and there wasn't anything else to sit on, he plunked down on an altar of Mortifier to rest. Nothing bad happened because "little old moldy-fart", as Orc Norris called him, knew better than to complain about it!
* Orc Norris put the first satellite in orbit when an octiron golem hit him from behind - he just grabbed the thing's arm and threw.
* Why did Orc Norris tie an entire cotton bale to his little son's bottom? Kid had been a bit naughty that day and earned a swat.
* Why did Orc Norris rip a sapling out of the ground and start carrying it home? His older son had been REALLY naughty and he was going to get a good switching!
* What happened when a wizard tried zapping a Wand of Death at Orc Norris? The grim reaper showed up, yanked it out of the wizard's hand and ran for his un-life!
* How did Orc Norris invent the flamethrower? By eating a dozen cans of pea soup, bending over, and holding a torch up to his britches.
Posted by Dark-Star2018, Feb 4 at 3:32 pm
A rare ability could have a rare danger - magical traps (BARELY visible on the floor) that yank anyone flying/levitating downward for huge impact damage. Bonus points for an active high-level beartrap and something acidic on said space!
Posted by Dark-Star2018, Feb 4 at 1:53 pm
The new Black Market can be semi-abused by buying up all the oil lanterns and trying for genies, then selling them all back. Any hostile ones are quickly dispatched by the proprietor.
Posted by Dark-Star2018, Feb 4 at 11:55 am
Mock-up of the inner cave for the "Betrayal" site

I know music isn't IVAN's strong suit but if we can find a suitably ominous .mid for the site and cave it would go a long way toward the ambience.
Attached files
Pseudomap.pdf (13.87 kb)
Posted by Dark-Star2018, Feb 3 at 7:44 am
red_kangaroo wrote
I, too, like this idea! Though maybe it could be the effect of the thaumic bomb? If you trigger it, you cause a catastrophic ley line collapse, resulting in... this.

Or maybe a new quest from Mortifer.

I freaking love this idea of a magic post-apocalypse from the thaumic bomb with some adjustments:

* Unique 'burned' worldmap
* Scrolls and wands fail, but magic tools don't
* Prayer fails
* Only insects, slimes and undead spawn. Skeletons, ghosts and zombies have unique dialog ("iiiiit buuuuuurnnnnns!" "what happened to meeeee?" "WHY?!")
* Cave/Dungeon entrances have new worldmap icons and can't be entered ("you cannot enter this pile of rubble/the cave entrance is collapsed") to simplify the new world
* Ruined maps of Attnam/Aslona/New Attnam with all basement entrances inaccessible and engravings from the dying
* Cans of food are the only edible thing left. Should be just enough to keep the player alive for a week, tops, without magical assistance.
* A single, tiny, new village of survivors far away from everywhere else. Elves, dwarves, humans and others all together.
* ---new endgame: "Survival" - you claim your own house in the village; several pages of grimdark text about scraping together in the new world
Posted by Dark-Star2018, Feb 2 at 9:28 pm
A further improvement on fluffscrolls or "fluffies":

Give them a generic LOOK description that doesn't change until picked up and read. This will make the player have to guess if a scroll is worth the effort.
Posted by Dark-Star2018, Feb 2 at 7:27 pm
I also had ideas for 'fluff' that involved either small, specific hints or was literally just...fluff. My friend suggested short passages from Medieval texts.

Some examples:
"You read from the (ragged/scorched/tattered/ripped/ancient/faded) scroll, written in (firm/shaky/jagged/blood-stained/desperate/elegant) lettering:"
(generated near a set of skull and 5 bones): " 'ware ye, fellow adventurer, of that which will not stay dead, lest ye beat against an impossible task"
(generated in a derelict store): "C*U*DNT *AY T*E C*NTR**T - RUN"
(generated in the wine cellar): "A caution. If but one bottle is missing come next counting, I will not flay the hide from thy back, but thy son's. Thou knowst who thou art."
(generated in the golden chest in the hoardmaster's room): "If you are reading this and there is not a (treasure/artifact guaranteed not to be generated inside it) the hoardmaster is a thief. I cannot speak of it while I live in this land without losing my life - or even worse. May the light of truth shine through you, stranger."