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Posted by Dark-Star2018, Jan 26 at 10:55 pm
why exactly won't it run on XP?
Posted by Dark-Star2018, Jan 26 at 10:54 pm
My main gaming rig is dead and likely to be so for quite awhile, so in the meantime I'm stuck with a Pi4 hauled out of mothballs.

Building from source has not gone well. Installing Cmake went fine, I've installed libsdl2 and libsdl2-dev...

But I'm stuck on this:

CMake Error at /usr/share/cmake-3.25/Modules/FindPackageHandleStandardArgs.cmake:230 (message):
  Could NOT find SDL2 (missing: SDL2_mixer_LIBRARY SDL2_mixer_INCLUDE_DIR)
Call Stack (most recent call first):
  /usr/share/cmake-3.25/Modules/FindPackageHandleStandardArgs.cmake:600 (_FPHSA_FAILURE_MESSAGE)
  cmake/FindSDL2.cmake:197 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
  FeLib/CMakeLists.txt:29 (find_package)

Any recommendations on how to proceed?
Posted by Dark-Star2018, May 26, 2020 at 12:51 pm
Ischaldirh wrote
This could be a feature, actually. Real world pandas eat bamboo, right? Well, what if we add dire pandas, which will eat any kind of wood? Even going so far as to try to eat your shield while you fight them (if the shield happens to be made of wood).

So a bit like ye olde Rust Monsters?

...dangit I think I LIKE that idea...evil as it is.
Posted by Dark-Star2018, May 26, 2020 at 9:20 am
How about this one - going up on the worldmap to go to a unique dungeon?

Would require the Belt of Levitation or the Levitating status, and instead of 'walls' if you fall off the clouds and don't have either, you instantly "fall to your doom" with no saving throw, similar to drowning.
Posted by Dark-Star2018, May 26, 2020 at 9:14 am
Stihdjia wrote
Oh and another bug, bears eat wood. That's kinda weird.

Yeah, bears are supposed to do things IN the wood, not eat it.
Posted by Dark-Star2018, May 22, 2020 at 10:30 am
Stihdjia wrote
Imps are crashing my game almost every time I kill one on windows. Both mirror and plain. I save before fighting them now, but if I do get a crash it keeps happening no matter how many times I try the same actions.

It seems like I have to let them die in a different place to avoid the crash but can't say for sure. Something on the ground may be interfering with their death effects.

You too?! I thought it was just me! Mirror Imps seem to do it most often.
Posted by Dark-Star2018, May 22, 2020 at 10:29 am
Of course, the next version could feature a random chance to FAIL teleporting if Overloaded and either send you randomly or just 'fizzle' and do nothing.
Posted by Dark-Star2018, May 21, 2020 at 1:42 pm
Inventory management is a big part of IVAN, but there are times when you absolutely, definitely NEED to get an extremely heavy object from one place to another. Like one of the Meteoric Steel chests in the secret room to a nearby dungeon shop for a nice payout SPOILER ALERT. Click here to see text.
or the nuke thaumic bomb out of the Pyramid


Solution: Stack up on wands and scrolls of teleport, pick up the big item, and teleport. Repeat as necessary. Plan carefully based on your INT and how many total 'charges' you have on hand. Don't forget that the wands can be broken for one last use.

You can even get from one level to another while Overloaded! Just remember that while you can exit a dungeon with enough gear to outfit an entire army, you can't teleport in the wilderness.
Posted by Dark-Star2018, May 21, 2020 at 1:23 pm
red_kangaroo wrote
That's actually the easy part. All the dungeons and towns are generated during worldgen, they're just hidden until you reveal them somehow. So we can simply check if there is any dungeon on the worldmap tile before generating a wilderness location.

Now I'm curious - could involuntary random encounters be a thing? Or does the engine only support static locations?
Posted by Dark-Star2018, May 21, 2020 at 11:17 am
The Thaumic Bomb can be dismantled at a forge like any other item, despite being a quest-critical item. Needs to be marked as protected.

edit: and so can the Holy Mango World-tree seedling.

edit 2: AND the weeping obsidian shard.

edit 3: AND Valpurus' freaking Justifier?! +16 Okay so this isn't quest-critical but seriously, what the frog...!

edit 4: I am a noob with a capital N at Github, but I believe I've managed to find the relevant code and make a pull request for a proper fix.