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Posted by Batman?, Oct 28, 2017 at 5:50 am
I just downloaded the updated version and I am able to save/die without the game crashing. seems to be working.

question, when i play in windows the screen is really small, is there some way to make the window larger?
Posted by Batman?, Oct 26, 2017 at 8:35 pm
Please somebody organize this, I totally want to send somebody a gift
Posted by Batman?, Oct 22, 2017 at 8:21 am
I have a mid-game character I am kind of bored with, and I was considering gpoing around and draining all the fountains in the dungeons. I was curious to see the forums opinion on the usefulness of drinking from fountains.
Posted by Batman?, Oct 22, 2017 at 8:16 am
a dungeon that was underwater and only reachable with magical breathing would be cool. It could be dark and hard to see in like the old X-com terror from the deep game.
Posted by Batman?, Oct 20, 2017 at 7:44 am
MrMagolor wrote
Am I the only guy in the world who plays vanilla?

I still play .50 vanilla almost exclusively. I like some of whats happening in the current version, but is seems kind of unbalanced right now.
Posted by Batman?, Oct 6, 2017 at 9:05 am
red_kangaroo wrote
You need to zap a pile of 5 bones and a skull to raise a tame skeleton with a wand of necromancy. However, if you zap the pile with at least 30 Int, you will raise a skeleton warrior instead.

That is so awesome. I wonder if the higher intelligence effects other creatures being necro'd/ressurected?
Posted by Batman?, Oct 3, 2017 at 7:46 am
I am not sure if this is the same thread where wind/belt effects were being discussed, but I think if you are blown into a wall or object you should have some or all of the contents of your pack spilled across the floor. Same for a kick.
Posted by Batman?, Sep 27, 2017 at 1:53 pm
^Totally agree. Genius.
Posted by Batman?, Sep 27, 2017 at 10:47 am
unbreathing should negate the insta-death for drowning, if thats possible in the current setup.
Posted by Batman?, Sep 11, 2017 at 7:13 am
I have no idea.