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Posted by Batman?, Nov 15, 2017 at 12:35 pm
From the "Ideas" section of the wiki "mortifer should have sharks since valpurus has dolphins"

I would think that Killer whales would be more fitting as they are more or less giant evil dolphins.
Posted by Batman?, Nov 14, 2017 at 10:50 pm
I think most of the new items are awesome, but the spawn rate of magical items needs to be toned down significantly across the board. as it stand i cant get to the end of UT 1 without having some new magical item in my inventory. I think that is part of the problem with humanoids and humanoid undead becoming so dangerous early on is that more items and more powerful items are being generated too often and too early.
Posted by Batman?, Nov 13, 2017 at 8:37 am
Humanoids are a lot more deadly much earlier now. also undead are significantly more dangerous now as well.
Posted by Batman?, Nov 10, 2017 at 11:20 am
if items are in a chest can they catch fire?
Posted by Batman?, Nov 10, 2017 at 10:23 am
I dont think the forge/anvil do anything (yet). IDK about the cloak, I think it is a new item.
Posted by Batman?, Nov 8, 2017 at 2:45 pm
If I poison a monster and he later dies from the poisoning do i get credit for the kill?
Posted by Batman?, Nov 7, 2017 at 6:02 pm
The ring of detection seems overpowered.
Posted by Batman?, Oct 30, 2017 at 2:44 pm
Does your relationship with cleptia have an effect of the whip of thievery?
Posted by Batman?, Oct 30, 2017 at 2:43 pm
I have only played with it a little but it seems to happen to little.
Posted by Batman?, Oct 30, 2017 at 9:41 am
I picked up a Chilling Axe, is the slowing effect on enemies permanent? Is there a way to increase the likelyhood of the magical effect happening?