There's also Attributes.txt that sums up exactly what each stat does:
SPOILER ALERT. Click here to see text.Iter Vehemens ad Necem attributes:
Arm strength - arms
-melee and weapon damage
-melee and weapon to hit value, slightly
Leg strength - legs
-kicking damage
-kick to hit value, sligthly
-carrying capacity
Endurance
-hp
-healing rate
Dexterity - arms
-melee and weapon to hit value
Agility - legs
-kick to hit value
-dodge value
Perception
-to hit value
-dodge value
Charisma
-shop prices
-pet handling (chance to charm a monster etc.)
Intelligence
-ability to cast wizard spells //clearly the player was meant to be able to cast spells
Wisdom
-ability to cast priest spells //but they didn't get around to implementing it? Maybe there's some remnants in the source?
-praying
Mana
-spell efficiency
-mana points
Mention of mounted combat can be found in my signature, and also here on lines 152-157:
Ivan make Cossack in human.pcx.
Then Ivan make mounted symbol in symbol.pcx. Like many items symbol.
Big leader guy then put symbol above Cossack.
Cossack laugh and ride to battle.
But if Cossack too drunk, Cossack fall off saddle.
Ivan make horse without Cossack in char.pcx, too.
Mention of floating eyeball behaviour is on lines 1933-1939:
Floating eyes annoy leader, too, so their hp now halved.
Nevertheless they still not very easy to kill.
Leader usually carry daggers and short swords and throw them at eyes.
Leader may also drop lantern and lead them to dark where he cant see them
and therefore not faint.
Gods may also help, and Dulcis be best.
It fun to see stupid monsters faint when gazing at pet eye.
Mammoths definitely once spawned, and were apparently the highest danger level spawn before a "dark wizard" was added in (Ischaldirh by the description)
Lines 1692-1698:
Now Party noticed IVAN players powerful enough encounter only mammoths.
This rather odd since they extinct.
Party need more deadly enemies.
Therefore Ivan add dark wizard to humanoid.pcx.
Ivan think of swedish teacher when drawning and result will certainly look
evil enough.
And of course, pointy hat be a must.
Mention of changing graphics for a swimming character or one in a pitfall as well as some apparently unused world map textures is here on lines 278-288:
Next Ivan make all remaining wilderness lterrain graphics:
base tile for snowy terrain
big rock
base tile for desert
base tile for swamp
boghole
dead tree
Btw. if humanoid sink in boghole, then perhaps we draw only his head.
The same could even apply to swimming people.
"Ivan" also has a large list of things he wanted in the Attnam map, some of which were implemented
Line 2717 onward:
SPOILER ALERT. Click here to see text.Ivan finish suggestion of Attnam. Suggestion crude to say a least. Ivan
should have millimetre paper or small square paper use. Too late. But
lot of detail and new thing:
New:
Carpenter - construct items of wood
Apprentices - make -1 items for 1/3 or 1/2 of cost
Bakery - produce and sell bread. maintain stock of 50 bread
Healer - heals stuff
Bar - interesting people and beer in bar. lot of poor and tough and
adventurous people.
Brewery - right next to the bar. contain hidden altar of Nefas where
bartender sacrifice gold and beer! Five paid mercenary soldier guard
brewery and shut up about altar.
Tomb of the unknown soldier - Guarded by two guard with fake mithril
armour and wood sword. Guard line: "This is the Tomb of the Unknown
Soldier! His name was Lamusius! Oops."
Apprentice priest - no fuction yet
Royal prison for trophy prisoners - Exotic prisoner collection of
different race and species!
Obedience station - To keep all prisoner happy
Punisher - Ivan plan smiley face mask graphic for punisher
Garden - Nothing special but lot of plants
Training dummy - Can be mauled to keep up weapon skill
Entrance points - When entering, prompt: "From which direction do you
want to enter (N,E,S,W)? South recommended."
Beds not included for every resident because in IVAN people no sleep
unless they get bump in head.
In later version Attnam be several square big in world map, and there be
suburb and homes and farm in these other square?
Oh, Ivan has forget windows on everywhere but garden. Leader add them as
he wish.
If leader wish for a city wall, then one should include. However outside
city wall must be enough space to use wand of fireballs and have 100
gazillion super pets as allies.
It may be that city square size have to be increase a bit.
Lot of new graphic require. Ivan do some time.
"Leader" also has a lot of ideas and lore for Attnam
Line 2762 onward:
SPOILER ALERT. Click here to see text.Ivan represent fine ideas.
Leader share some of his plans, too, and comment Ivans.
Attnam grow so large that it be bother for Petrus to decide everything.
After all, he must have enough time to use wives and dolphins, too.
He read 1984 and name four cardinals to aid in rule:
Cardinal of Truth, who responsible for propaganda.
Cardinal of Plenty, who responsible for tax collecting and treasury.
Cardinal of Peace, new title of Sir Galladon, who responsible for guards and
leading army to preemptive peacekeeping operations.
Cardinal of Love, who head of Inquisition.
Entrance to Cathedral can indeed be more more impressive, with tiled way
leading inside.
Red mat can as well be wider.
However Leader suggest Cathedral remain in frog shape.
This tradition after all.
Obedience station be constructed underground.
Cardinal of Love, two Inquisitors and a few law students
(this be their summer job) interrogate prisoners there.
Happy face mask brilliant idea for them all.
Trophy prisoners also kept safe on this floor.
This because in Ivan plan it too easy for clever enemy to drop kamikaze
dwarves from hot-air balloon so they explode wall and release prisoners.
Jail residents moved to ground level only on special occasions, for instance
to entertain foreign VIP visitors.
Guards quarters also underground.
Above ground level there another, smaller floor where Cardinal of Love place
four telepaths so intelligent they detect mind of every thought criminal in
town with their amulets of ESP.
They avoid brewery, of course, since Petrus like to occasionally enter it
incognito and examine Nefass mistress or two throughoutly.
"One must know ones enemy as well as himself" he explain if player
recognize him.
Since in future characters can avoid being telepathically detected by
wearing tin foil as helmet, giant floating eye placed on top floor as added
security measure.
It rotate all the time, its gaze penetrating all hidden corners of Attnam,
making enemies of Church despair.
Training dummies can be on back yard whose access be easier.
There also very hard wall against which prisoners condemned to capital
punishment be led.
There they shot by execution squad armed with wands of fireballs.
North of it be graveyard.
This be church after all.
There well kept graves of numerous world famous, powerful, just and
righteous Attnamese heroes who Cardinal of Truth invent.
There be also gravedigger named Ummah.
He genius mathematician who dig graves and play saxophone as hobby.
Tomb of unknown soldier there as well.
There's also a lot of fun stuff in there I didn't realise, such as Vlad the bunny's name is actually VLADIMIR, an acronym:
2005 It may be that Vladimir (Vile Lurking Agressive Devourer with Infernal
2006 Muscles Intended to Rampage) look bit unclear.