Zayre wrote
Are materials stronger based on density and weight, or?
That would be:
StrengthValue = X;
Not sure about density or how it affects anything. Maybe how much of said thing you can put in a chest, or how likely to break the item is?
EDIT: Going to go with the likeliness of an item of that material breaking, considering Illithium has a really, really high value at 6000, and an easily broken material like balsa wood for example has a density of 250.
Just how likely to break the item is also seems to depend on other factors, such as how much of it is present.
For example, GLASS has a density of 2500 (only 1000 below Diamond) and a strength value of 40, but glass bottles are known to break easily - likely because a bottle is comprised of very little of said glass material, but is still at least a little impact resistant due to glass' large density rating.
Maybe it's a little bit of everything - strength value, weight,
and density?
Also note that Illithium is
much more dense than Diamond and Valpurium, but is entirely inflexible (Flexibility of 1) with a lower strength value to boot.
However, after running some wiz mode tests it appears than an item made of Illithium actually is
slightly less durable than one of Diamond or Valpurium ("extremely strong" vs. "almost unbreakable" for the other two) which leads me to conclude that it is, in fact, a matter of both density
and strength value. Density also appears to have an adverse affect on weapon accuracy - although this may depend on the weapon type, as I have so far only tested quarter staves and bastard swords.