Since this thread is diverging from information regarding special effects I've changed the title accordingly.
Not that this would ever really happen due to the lack of any sort of dark-vision, but apparently reading in areas below a certain level of luminescence abuses perception. Being unconscious appears to abuse leg and arm strength, too. Also, this may have already been known, but it appears that your intelligence influences how long it takes to read a book: namely, reading a book takes roughly (Time / (Int * 10)) units of time. I've also located formulas for the calculation of stat training; however I'm missing some information needed to for the information to really be useful, most prominently how much experience it takes for a stat to "level up".
I found this while looking up information regarding polymorphing: The code calls the person who breaks a wand a "terrorist" (as opposed to a "hitter", "enemy" etc which are other names I've seen regarding weapons). I thought it was funny
Also, breaking a wand is a dexterity action, difficulty 5 (which from what I read before regarding experience is standard and should take about one turn). So breaking enough wands will train your dexterity. Good luck with that!
On to polymorphing. While I don't yet know exactly what danger levels correlate with what sorts of monsters, this is what I do know. When the CW triggers it's effect, it passes in (CurrentDanger / 4) for a minimum value (I'm assuming CurrentDanger is the danger level of the area, however that is formulated), and CurrentDanger or 999999 (whichever is less) for a maximum value, then does some random stuff for the duration. I couldn't find hard data, but I'm going to venture a guess that wands of polymorph work the same way.
Also I would advise strongly against using polymorph items against creatures that have polymorph control. For a player you are given a choice; for a monster, the min and max values are simply multiplied. By 10.