IVAN wishlist

Jun 23, 2008, 10:29 pm
#26
Joined: Jun 17, 2008
Posts: 8
Haha yeah, well i've never tested it out myself but I'd imagine there are some monsters it wont let you zombify.
Jun 24, 2008, 6:11 am
#27
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
1. I believe pets following you have something to do with their intelligence and agility. Pets with higher INT such as angels will generally stick to you like... Well, you know the saying. AGI should be self-explanatory.

2. Currently wands of necromancy will turn a corpse into its zombie form if it has one.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Jun 24, 2008, 6:34 am
#28
Joined: Jun 16, 2008
Location: Pinned under a wrinkle in time...
Posts: 22
Still, a well trained dog (or even a decently trained one, I'd wager) is smart enough to follow its master around corners. Whatever the case, the current system is annoying, so it ought to be changed. It distracts from the fun of the game and is time consuming. I don't want to have to kill the dog to play a fun game.
Jun 24, 2008, 10:12 am
#29
Joined: May 3, 2008
Location: Cold hard Finland
Posts: 62
I get Kenny to follow me, but it usually dies in UT 2. Sometimes when it gets in my way I kill it for breakfast. Annoying thing about pets is that they often seem to check rooms although I would go straight and I have to wait that they come back.
Life's a piece of shit, When you look at it. Life's a laugh and death's a joke it's true. You'll see it's all a show. Keep 'em laughing as you go. Just remember that the last laugh is on you. -"Always look on the bright side of life"
Jun 24, 2008, 10:57 am
#30
Joined: Jun 18, 2008
Location: Winland
Posts: 60
Going back to the zombie question, I think those enemies that can lose limbs can be turned into zombies. Kobolds, humans, etc.
Jun 24, 2008, 5:04 pm
#31
Joined: Mar 21, 2008
Location: Your ears!
Posts: 209
I totally agree with the pet AI thing. It's one of the major problems of the otherwise amazing game...
Jun 25, 2008, 11:15 am
#32
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,309
That's why I always abandon Kenny in New Attnam and never tame anything else except for Sci-Talking purposes (which I then kill after they're no longer useful)
Jun 25, 2008, 4:16 pm
#33
Joined: Mar 21, 2008
Location: Your ears!
Posts: 209
...and equipment theft. Yes.

(and minefield beta-testing... if you know what I mean...)
Jun 27, 2008, 7:16 am
#34
Joined: Jun 18, 2008
Location: Winland
Posts: 60
One damn useful thing could be a wand of stunning.
Jun 27, 2008, 8:26 am
#35
Joined: Jan 27, 2008
Location: Finland, preparing my kin to take over the forum.
Posts: 257
Hmm. Intresting idea, but it would be quite powerful.

[18.00]You sense danger!
[18.00]Ur-Khan the Orc Marshal is standing there.
[18.01]You zap the Wand of Stunning!
[18.01]Ur-Khan the Orc Marshal is stunned!
[18.03]You slash Ur-Khan the Orc Marshal in groin! You slash Ur-Khan the Orc Marshal in right arm! Your Spider Silk Whip of Thievery +9 steals his weapon.
[18.04]You slash Ur-Khan the Orc Marshal in torso! You slash Ur-Khan the Orc Marshal in left leg!
(whack whack whack)
[18.10] Ur-Khan the Orc Marshal is no longer stunned. Ur-Khan the Orc Marshal hits you in the torso! You are not hurt.
[18.11] Ur-Khan the Orc Marshal hits you in the torso! You are not hurt. You slash Ur-Khan the Orc Marshal in groin!

As you can see, the wand of stunning combined with whip of thievery would be deadly.
Right, now you killed me. Happy?
Jun 27, 2008, 11:01 am
#36
Master mine stomper


Joined: Dec 16, 2007
Occupation: Shoveling. But metal.
Location: Blazing in the steppes
Interests: Absolutely fuck-all.
Posts: 2,050
Sounds fair to me. Or are you saying that U-Khan is not deadly as he stands? =P Wand of stunning or something similar could be a good addition, I say.
Jun 27, 2008, 11:14 am
#37
Joined: Jun 16, 2008
Location: Pinned under a wrinkle in time...
Posts: 22
The wand would have to stun them for only a short amount of time. Stunning something for a decent amount of time might be accomplished by breaking it. Drop it next to your enemy/ies, distance yourself and shoot a fireball at them. BOOM! STUN! DEATH!
I stepped on a mine in a minefield, while holding a gunpowder backpack and a wand of fireballs. I was wearing two rings of fire protection, so despite my demise I was relatively unhurt.
Jun 27, 2008, 12:21 pm
#38
Joined: Dec 2, 2007
Occupation: Big Daddy
Location: Under a pile of my own offspring
Interests: Caves
Posts: 612
bear traps already act like stunning
Jun 27, 2008, 3:56 pm
#39
Master mine stomper


Joined: Dec 16, 2007
Occupation: Shoveling. But metal.
Location: Blazing in the steppes
Interests: Absolutely fuck-all.
Posts: 2,050
"A wand of bear trapping" doesn't sound intresting, though. And people sitting in a beartrap can still attack.
Jun 27, 2008, 4:46 pm
#40
Joined: Apr 24, 2008
Occupation: Puppet Master
Location: Playing with my puppets in the Roll to Dodge thread!
Posts: 190
How about a "wand of trapping bears"?

... Y'know, it just occurred to me that in a world that has bear-traps, there aren't any actual, y'know, bears. :x
Jun 27, 2008, 6:18 pm
#41
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,309
There are bears in IVAN. Polars, grizzlies, black bears, maybe a couple others too
Jun 28, 2008, 3:30 am
#42
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
Brown, black, grizzly and polar. Polar bears are the strongest, and the one in Attnam makes for a good pet/food source when you're heading into GC/UT4
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Jun 28, 2008, 6:37 am
#43
Joined: Jan 27, 2008
Location: Finland, preparing my kin to take over the forum.
Posts: 257
You forgot cave bears, which are second strongest bears.
Right, now you killed me. Happy?
Jun 28, 2008, 4:47 pm
#44
Joined: Mar 21, 2008
Location: Your ears!
Posts: 209
Quote
makes for a good pet/food source

As the IVAN proverbs says, "You can't eat a pet and have it, too".
Jun 29, 2008, 1:31 am
#45
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
Ack, I thought I left one out. Thanks Apple

Cerumen, that's all too true, but I meant once it dies
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Jun 29, 2008, 12:21 pm
#46
Joined: Jun 18, 2008
Location: Winland
Posts: 60
The wand of stunning could also be called "wand of sleep" or something, I don't find the wand of unconscious-ing as a very interesting name.
Jun 29, 2008, 12:28 pm
#47
Joined: Apr 24, 2008
Occupation: Puppet Master
Location: Playing with my puppets in the Roll to Dodge thread!
Posts: 190
Hows about a "Wand of Roofie"?

Not only are they stunned, they don't remember anything that happened when they wake up.

Campbell: Snake, push the action button. Snake: ... What!?
Jul 1, 2008, 1:25 pm
#48
Joined: Jun 18, 2008
Location: Winland
Posts: 60
What IVAN need is neutral or friendly creatures in the caves, mayhaps.
Jul 2, 2008, 6:31 am
#49
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
The dungeon shopkeeper and his guards are neutral. Townsfolk are friendly. Until you provoke them, anyway...
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Jul 2, 2008, 10:12 am
#50
Master mine stomper


Joined: Dec 16, 2007
Occupation: Shoveling. But metal.
Location: Blazing in the steppes
Interests: Absolutely fuck-all.
Posts: 2,050
I think he meant random creatures.
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