Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
1. I believe pets following you have something to do with their intelligence and agility. Pets with higher INT such as angels will generally stick to you like... Well, you know the saying. AGI should be self-explanatory.
2. Currently wands of necromancy will turn a corpse into its zombie form if it has one.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Joined: Jun 16, 2008
Location: Pinned under a wrinkle in time...
Posts: 22
Still, a well trained dog (or even a decently trained one, I'd wager) is smart enough to follow its master around corners. Whatever the case, the current system is annoying, so it ought to be changed. It distracts from the fun of the game and is time consuming. I don't want to have to kill the dog to play a fun game.
Joined: May 3, 2008
Location: Cold hard Finland
Posts: 62
I get Kenny to follow me, but it usually dies in UT 2. Sometimes when it gets in my way I kill it for breakfast. Annoying thing about pets is that they often seem to check rooms although I would go straight and I have to wait that they come back.
Life's a piece of shit, When you look at it. Life's a laugh and death's a joke it's true. You'll see it's all a show. Keep 'em laughing as you go. Just remember that the last laugh is on you. -"Always look on the bright side of life"
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,309
That's why I always abandon Kenny in New Attnam and never tame anything else except for Sci-Talking purposes (which I then kill after they're no longer useful)
Joined: Jan 27, 2008
Location: Finland, preparing my kin to take over the forum.
Posts: 257
Hmm. Intresting idea, but it would be quite powerful.
[18.00]You sense danger!
[18.00]Ur-Khan the Orc Marshal is standing there.
[18.01]You zap the Wand of Stunning!
[18.01]Ur-Khan the Orc Marshal is stunned!
[18.03]You slash Ur-Khan the Orc Marshal in groin! You slash Ur-Khan the Orc Marshal in right arm! Your Spider Silk Whip of Thievery +9 steals his weapon.
[18.04]You slash Ur-Khan the Orc Marshal in torso! You slash Ur-Khan the Orc Marshal in left leg!
(whack whack whack)
[18.10] Ur-Khan the Orc Marshal is no longer stunned. Ur-Khan the Orc Marshal hits you in the torso! You are not hurt.
[18.11] Ur-Khan the Orc Marshal hits you in the torso! You are not hurt. You slash Ur-Khan the Orc Marshal in groin!
As you can see, the wand of stunning combined with whip of thievery would be deadly.
Joined: Jun 16, 2008
Location: Pinned under a wrinkle in time...
Posts: 22
The wand would have to stun them for only a short amount of time. Stunning something for a decent amount of time might be accomplished by breaking it. Drop it next to your enemy/ies, distance yourself and shoot a fireball at them. BOOM! STUN! DEATH!
I stepped on a mine in a minefield, while holding a gunpowder backpack and a wand of fireballs. I was wearing two rings of fire protection, so despite my demise I was relatively unhurt.