I can't end the game

Nov 8, 11:26 am
#1
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I have killed everyone in Attnam and New Attnam, but when I leave Attnam with the Left Nut of Petrus, the game doesn't end... I am currently Mortifer's champion. Do you have any ideas on how to fix this?
Nov 8, 12:46 pm
#2
red_kangaroo's avatar
elder dark mage


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Hm, do you have it in open inventory?
Nov 8, 2:47 pm
#3
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Yeah, I have no idea what the problem might be...
Nov 9, 5:02 am
#4
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Aren't you supposed to (w)ield the nut?
Nov 9, 6:51 am
#5
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Nope, that doesn't seem to be the case.
Nov 9, 7:55 am
#6
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Here is my safe file, if you want to take a closer look...
Nov 13, 4:40 pm
#7
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Nov 13, 5:11 pm
#8
capristo's avatar
The Imperialist


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whoa
Nov 13, 11:33 pm
#9
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It worked! Thanks a lot!

EDIT: Will I get a title or smth if I beat the high score?
Nov 14, 12:50 pm
#10
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Is this a feature or a bug?
Nov 15, 2:55 pm
#11
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Definitely a feature since the code specifically checks that the shirt is not in inventory.

badbeaver what is your score? Would be tough to beat Serin's scores even if we limit it to just 0.50 dev
Nov 15, 3:47 pm
#12
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I am currently at the 7th place among the 0.50 dev highscores, with a score of 514,065.

Yeah, it will be very hard to beat that score. But I have a lot of free time and determination. It took me two years to get to the 7th position and I won't give up until I get at least in the top 3.

EDIT: I just realized that I will have to complete the Tomb of Xinroch in order to even have a chance to beat that score... That place gives me the creeps...
Nov 15, 11:17 pm
#13
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Might be a good idea to put something in-game that lets players know the nut and the shirt are incompatible to avoid this in future.
Nov 16, 2:25 am
#14
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chaostrom wrote
Might be a good idea to put something in-game that lets players know the nut and the shirt are incompatible to avoid this in future.

I think the check is in place to prevent players from accidentally getting a Chaos ending when they already have both the nut and the shirt required for a High Priest ending, so they are not actually incompatible.

badbeaver wrote
I just realized that I will have to complete the Tomb of Xinroch in order to even have a chance to beat that score... That place gives me the creeps...

Don't worry, it's gonna be !!!FUN!!!. (And good luck.)
Nov 16, 5:21 am
#15
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Hmm, don't forget the type of victory determines the score multiplier. Pretty sure High Priest victory gives you the highest score. I can't remember how high Tomb of Xinroch gets you?
Nov 16, 8:03 am
#16
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Was the golem killing score bug corrected?
Nov 17, 12:48 am
#17
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red_kangaroo wrote
I think the check is in place to prevent players from accidentally getting a Chaos ending when they already have both the nut and the shirt required for a High Priest ending, so they are not actually incompatible.

Hm? I thought the requirements were wearing the shirt and being champion of Valpurus. Am I misremembering?
Nov 17, 11:10 am
#18
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chaostrom wrote
Hm? I thought the requirements were wearing the shirt and being champion of Valpurus. Am I misremembering?

I think you also need a proof of slaying Petrus, ie. his nut.
Nov 19, 12:26 pm
#19
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I beat the Tomb of Xinroch! And it was hell. But fun hell. Also, it turns out that it gives the same score multiplier as the High Priest ending, which is a bit odd. My score is also nowhere close to beating the high score, but... I guess I got the highest score out of the people who beat TX. Gotta start somewhere, right?
Nov 19, 2:02 pm
#20
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badbeaver wrote
I beat the Tomb of Xinroch! And it was hell. But fun hell. Also, it turns out that it gives the same score multiplier as the High Priest ending, which is a bit odd. My score is also nowhere close to beating the high score, but... I guess I got the highest score out of the people who beat TX. Gotta start somewhere, right?

Wow, that was quick! Good job.
Nov 19, 10:46 pm
#21
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badbeaver wrote
I beat the Tomb of Xinroch! And it was hell. But fun hell. Also, it turns out that it gives the same score multiplier as the High Priest ending, which is a bit odd. My score is also nowhere close to beating the high score, but... I guess I got the highest score out of the people who beat TX. Gotta start somewhere, right?

Hey big congratulations! How'd you beat the boss? One punch?

Yeah we made it the same score multiplier since it was indeed designed to be hell. I think there might be fewer monsters to stay in TX compared with GC, so that might have a bigger effect on the max score.

Any suggestions for improvement of that particular dungeon?
Nov 20, 6:00 am
#22
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red_kangaroo wrote
Wow, that was quick! Good job.

I just got very lucky! (also I have been playing IVAN for 3 days straight)

fejoa wrote
How'd you beat the boss?

I was extremely stressed out. When I got to the final level, I had 2 +16 valpurium two handed swords, but I had almost no electricity protection, only an amulet of elemental protection. I thought that there would be something like the mage room from Lower Gloomy Caves, but I survived by teleporting around the map and killing mages one by one. Then killing Xinroch was kinda easy because I had fully upgraded gear made out of end game materials.

fejoa wrote
Yeah we made it the same score multiplier since it was indeed designed to be hell. I think there might be fewer monsters to stay in TX compared with GC, so that might have a bigger effect on the max score.

Yep, less things to kill. There is no mage room in TX, which is a blessing and a curse at the same time, because those mages are worth a lot of points.

fejoa wrote
Any suggestions for improvement of that particular dungeon?

I love TX, but it lacks the one thing that I hate the most in IVAN. The mage room. That room makes me sweat just when I see it, and I think that it would be a nice addition to the hell of TX.

Xinroch must be buffed. He should be as strong as Petrus, maybe even a bit stronger. And while his weapon looks cool, it is not too good.

Also, things like the room with shelves filled with food and the gas chamber shouldn't spawn in the secret ice room.
Nov 21, 1:24 am
#23
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Maybe some alternative super-hard semi-optional room with level-wide implications?
Nov 22, 6:33 am
#24
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badbeaver wrote

BTW, how was your fight with the ghost of Xinroch? Hard enough/too weak?

Ischaldirh wrote
Maybe some alternative super-hard semi-optional room with level-wide implications?

Maybe we could add a room of mind worms? Or add more dark mages and mystic dark frogs to the tactical level?
Nov 22, 9:35 am
#25
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red_kangaroo wrote
BTW, how was your fight with the ghost of Xinroch? Hard enough/too weak?

It was pretty balanced. Almost died because I thought that he is weak.
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