Bug Reports

Apr 12, 2015, 5:24 am
#26
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,006
Thanks Cap, I will investigate
Jan 2, 2016, 9:37 pm
#27
giant mushroom


Joined: Jan 2, 2016
Posts: 1
Hello, I'm getting a system error when running the game. 'The program can't start because libgcc_s_dw2-1.dll is missing from your computer.'
From a quick google search, it looks to me like the exe wasn't built properly or something, but that makes no sense to me, because if that were the case, other people would've reported it by now. The 503 version works fine, so could this be the result of a recent commit?
Jan 2, 2016, 9:43 pm
#28
capristo's avatar
The Imperialist


Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,033
Thanks for reporting it and welcome to the forum!

Actually I hadn't tried 504 yet. I just downloaded it and am getting the same error. I'm sure Warheck will have it patched quickly
Jan 3, 2016, 5:59 am
#29
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,006
I added a couple of linker options to my makefile and recompiled. Can you pick up the renewed build and let me know if it works?

EDIT: Oh and welcome Conan!
Jan 3, 2016, 8:39 am
#30
Joined: Sep 22, 2008
Posts: 616
The new build works for me, at least.
Jan 3, 2016, 12:29 pm
#31
capristo's avatar
The Imperialist


Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,033
Works for me as well. Thanks Warheck!
Jan 3, 2016, 5:24 pm
#32
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,006
Phew, I'm glad. There's nothing worse than releasing stuff not knowing that it doesn't run.
Dec 27, 2017, 3:33 am
#33
Joined: Sep 22, 2008
Posts: 616
Couple of things, not necessarily specific to current release:
1) Apple came across a new exploit: challenging Huang into a fight while wearing an AoGH does not update current health to match the new maximum when equipment is removed. This leads to silly situations like 127 / 54 HP.
2) The top of the screen gets cut off on Win10, which means any prompts on the top of the screen are not shown i.e. y/n for quitting and saving, engraving etc. Image below is from .508, this also occurs on .507, .509 and .51. Latest working release is .506.

Dec 27, 2017, 5:48 am
#34
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,006
Thanks JoKe, that Windows 10 bug looks pretty bad. Probably coincides with the change to SDL2... will write up an issue on GitHub.
Meanwhile that AoGH exploit is outrageous - I wonder if it goes all the way back to the original IVAN release?
Dec 27, 2017, 10:06 pm
#35
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,799
Ah, if I remember rightly that AoGH bug is an old one. Nobody ever bothered fixing it 'cus firstly, nobody wears AoGH, and secondly, it's only the number that doesn't update, the HP actually updates. All it does is lull you into a false sense of security before killing you.
Jan 5, 5:42 pm
#36
Joined: Jul 23, 2009
Occupation: Slaving my way to a masters in computer science
Posts: 86
The large and mysterious saga of the pantheon should increase wis and int right? I think it might be broken because the last two times I've read it, its done nothing
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