Also includes uninteresting minor fixes (well, earthquake crashing on Lobh-se level is somewhat interesting).
else if(GetConfig() == PLENTY) { item* Food; switch(RAND() % 15) { case 0: Food = carrot::Spawn(); break; case 1: Food = sausage::Spawn(); break; case 2: Food = mango::Spawn(); break; case 3: case 4: case 5: Food = can::Spawn(); break; case 6: Food = lump::Spawn(); break; case 7: Food = loaf::Spawn(); break; case 8: Food = kiwi::Spawn(); break; case 9: Food = pineapple::Spawn(); break; default: Food = banana::Spawn(); break; } if(Blower->IsPlayer()) ADD_MESSAGE("Suddenly, %s falls out of the horn.", Food->CHAR_NAME(INDEFINITE)); Blower->GetStack()->AddItem(Food); }
System would indicate in graphic if person is mounted on horse or not. Same system also show if person mounted on boar, elephant, polar bear etc. Or if person mounted on ass. Ivan find mounting on ass funny.