Thanks for the fix. Who would like to participate?
First ommited because it discusses teams of players and I don't trust in enough participants for several teams. Second ommited because they wished for a bonus item and that's not hardcore enough.
3) Players play one after another, order is defined before the start of the game. You have 2000 game turns to survive, during which you have to descend at least once. Unless special circumstances, you may not ascend. If you do, you automatically die and everyone else is free to say what a shame it was to play with you in the same competition. If you die normally (that is, sliced, diced, roasted, crushed, frozen, electrocuted, choke on vomit, etc.) you are temporarily removed from your league. What happens next is based on what happens next.
4) Player Z plays his turn and creates savefile 1. Player A loads savefile 1 but fails to live through his turn, next player B starts at the same savepoint. If he dies too, next player C starts there. If player C succeeds and survives, players A and B are removed from their league permanently. Sorry, people. However, if the whole team dies (everyone after player Z), the likely explanation is that player Z created an impossible situation. He is given a chance to play from savefile 1. If he survives, he's proposed winner of the league and that league game is over. If he doesn't, he's cast into the Abyss (removed from his league) and savefile 1 is now officially a Trial situation. All other players from the league who tried to survive from savefile 1 and failed are resurrected and the game continues from a point before save 1.
4+) In case player Z survives, the other winner is decided by the following criteria:
1) Who descended to the deepest level wins
2) If equal depth, the player with most experience wins
3) If equal experience, the player with highest turncount wins
4) Note that you aren't required to reveal this information immediately upon your death.
4++) If only two players are left, both are considered league winners and advance to the next round. They will continue playing to determine who is overall winner for that league. In this case, the Abyss is not in play: If one player dies, and the other survives, then the surviving player wins. If both players die the same turn, then the winner is determined by the criteria above.
5) The situation which caused team death is promoted to Trial category. Anyone dead from other leagues has a right to try it (only once though). If he somehow manages to complete it, he is resurrected in the league where the Trial situation appeared in the place of player who created the Trial situation.
6) The first two rounds of the game (each league player successfully (or not) played 2 rounds) must be played without intentional character crippling. Examples may include dropping valuable equipment, equipping cursed fortune cookies etc. Players who indulge in such tactics will be removed without a second chance. After two rounds are completed, you are free to do anything. In shady cases, such as: player A accuses player B of chaotic tactics during first two rounds, player B denies that his tactics are chaotic, league moderator has the final word.
A few specific cases to keep in mind
-Diving more than 5 levels is considered chaotic. No exceptions. Even if you're starving or being chased or whatever. Doesn't matter.
-Be very careful discarding items. Different people have different opinions about what items are considered essential. You should not discard obviously high value items like your starting gift, wands, useful spellbooks, good weapons and armor etc. You can obviously discard trash items like sticks, [0,0] clothes, etc. with impunity. Between these is a large gray area. Generally, you will be granted leeway in terms of what you discard, but if it appears to the rest of your team that you are discarding items recklessly, then they can discuss it with the moderator. If you aren't sure if people want you to keep a specific item, you can always ask.
-Likewise, be careful using consumable resources. You are allowed to use prayers, wand charges, spells, potions, etc. as much as you need to survive your turn. At the same time, reckless use of these resources can also be treated as chaotic--if you have full HP and a good weapon, and use a bunch of wand charges to kill a few rats, expect to be called on it.
-Aside from the diving rule above, it is generally not chaotic to survive a challenging situation, even if the tactics required are extreme. If you need to use a corruption trap to get teleportitis and escape an unavoidable tension room, that's okay. This type of action obviously must be documented in as much detail as you can, because your team will almost certainly have a moderator look at it.
7) Last two surviving players of each league are proposed winners and get to play in the finals. Final game has only one winner.
7+) Players who die early will end up in some sort of wildcard game and will have a chance to make it back to the finals. Don't feel bad if you die early, you will have another chance.
You are obliged to describe your turn as thoroughly as possible. Base method is to post in the corresponding thread (these will be created). You may also record your game and upload the video somewhere, have a ttyrec on the server or do something else, but that is optional and do not eliminate the necessity to post here. Please consider this point very carefully: no one forces you to describe each individual turn, but such things as prayers, intrinsics, equipment changes, are quite important. Repeated or blatant disregard of this rule may result in your removal from your league. This is of course subjective and, as usual, league moderator has the final word.
A few specific cases to keep in mind:
-You MUST report any "chaotic" actions you do in as much detail as possible.
-For items that don't auto-identify, you are allowed to only report the message/description of what it did, even if you what that message corresponds to. Eg. if you use a wand and it generates a "buzzing sound", you can report that, not that the wand is trap creation. If the wand is out of charges, you should still report that you tried it and got "No effect". This holds generally for wands, scrolls and potions. For equipment that doesn't auto-identify, you should at least say if you put it on (ie. is it cursed or not).
8+) If you die on your turn, you may write only "I died" in order to let other players break the PC in the same pit you did.
9) There are time limits on your turn. Basically, noone wants to wait forever and this kills interest quite easily. You are supposed to complete your turn in 72 hours after the last player informed of his turn. If you have something important to do, please leave a notice here on the forums. We may wait for you, switch playing order within the league (if possible) or try to allow you to continue competition.
10) Turn count is very important. You are allowed to overplay by as maximum as 55 turns (base Recovery setting is 50). If you overplay by more you may technically be removed from your league. The decision is up to the next player and league moderator.
10+) You are allowed to make less moves if the player before has overplayed so that your 2 turns combined result in 4000 moves (practically, he played some moves for you).
11) Have fun playing. This is a entertainment for all of us, and if people start being bad sports, we are doing it wrong.