fejoa wrote
This was my go-to idea for determining how the player can gain access to the Tomb, seeing as the encrypted scroll is the item that causes GC to be revealed on the world map. The reason for swapping the scroll is that in CLIVAN you could reach all the locations and get access to loads of loot, and so players would much more easily end up with a stacked character and the opportunity to kill a lot more monsters than in vanilla IVAN, which posed less of a challenge for power players. If GC and the tomb are mutually exclusive, then the player has a choice to make about which dungeon she would like to pursue.
I must agree that allowing access to both locations would result in large loot spike, which while nice for players, greatly affects game balance. It might be possible to balance it by creating more OP monsters.
However, I personally like the idea of swapping the encrypted scroll.
On the other hand, I would like to see some more locations accessible to everyone. Maybe if a new town or two were added (Mondedr, anyone?), balance would not suffer much (you still have to earn gold to buy in the new shops) and players would have more incentive to explore more than a single path from New Attnam to Attnam and GC/ToX.
fejoa wrote
I like this because it is likely that the chaos guys would be interested in getting any intel on Attnam and its military movements, so giving the scroll to the necromancer in the dungeon would make sense (albeit he's locked in a dungeon). Maybe he offers some reward (higher victory condition) for recruiting the chaos army and busting him out?
Well, we have four victories so far - freedom, knighthood, chaos and high priest.
Chaos can remain the same even with ToX as your dungeon.
For an easier victory (freedom-tier), maybe slay several Xinrochs and escape with some kind of treasure, living for the rest of your life in riches, out of reach of the Attnamese?
Knighthood-tier could use the avatar of Valpurus laying on the other throne in the Cathedral (I admit, I hate it laying there looking important, but with no use). You would need to steal it (angering Attnam) and offer it at a High Altar of Mortifer deep within ToX, to receive a blessing of Mortifer. Your team would swap to monster team, meaning you can amass a huge army to lead against Attnam. Maybe offering the avatar on the High Altar would result in "corrupted avatar of Vapurus" and you would win by using/placing it upon the altar in the Cathedral converting it to Mortifer, who would promptly rain death and sorrow upon all surviving Attnamese?
At least one of the victories possible, however, should make you return to good grace of Attnam, so that you don't need to become all evil to win with ToX, just as you can win both allied to or enemy to Attnam with GC. (I know that using "evil" to describe character going against Attnamese tyranny is ironic.
)
Speaking about victories (and sorry about derailing this a bit), what if another low-tier victory akin to Freedom for Tweraif from CLIVAN was added to vanilla? I would like to do more for my village than simply slaying Decos.
Maybe make it somehow tied to the UT:4-5 and Lobh-Se? Restoring Silva to power in New Attnam after the revolution, so that she may ward off Attnamese?
fejoa wrote
EDIT: Not being able to resist a challenge, I thought I would go about making a generic maze creation algorithm.
I've got something that works, but it's pretty scrappy, but now that I have it going, I can make it less experimental and more robust. See attached image for in-game results.
Now I'm thinking about about a labyrinthine Pyramid dungeon with mummified Lenin at the very end...