Weapons Comparisons Sticky

Oct 3, 2008, 11:25 pm
#1
Joined: Dec 3, 2007
Occupation: Chaos Weaver
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valpurium dagger +16 [150g, DAM 14-25, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

adamantine dagger +16 [500g, DAM 15-26, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

valpurium sickle +16 [325g, DAM 15-26, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

adamantine sickle +16 [1025g, DAM 16-28, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

valpurium short sword +16 [300g, DAM 15-27, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

adamantine short sword +16 [1000g, DAM 16-28, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

valpurium long sword +16 [525g, DAM 16-28, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

adamantine long sword +16 [1750g, DAM 17-30, unbelievably accurate, almost unbreakable]
Can wield at 6 ASTR

valpurium bastard sword +16 [975g, DAM 17-30, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 3 ASTR

adamantine bastard sword +16 [3250g, DAM 19-33, unbelievably accurate, almost unbreakable]
Can 2-hand at 3 ASTR, 1-hand at 23 ASTR

valpurium two-handed sword +16 [1500g, DAM 19-32, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 7 ASTR

adamantine two-handed sword +16 [5000g, DAM 20-35, extremely accurate, almost unbreakable]
Can 2-hand at 9 ASTR, 1-hand at 71 ASTR

valpurium two-handed scimitar +16 [1650g, DAM 19-34, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 7 ASTR

adamantine two-handed scimitar +16 [5500g, DAM 21-37, extremely accurate, almost unbreakable]
Can 2-hand at 10 ASTR, 1-hand at 75 ASTR

valpurium hammer +16 [600g, DAM 15-26, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

adamantine hammer +16 [1650g, DAM 16-28, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

valpurium war hammer +16 [1000g, DAM 16-27, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 1 ASTR

adamantine war hammer +16 [2750g, DAM 17-29, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 4 ASTR

valpurium mace +16 [1150g, DAM 17-29, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 1 ASTR

adamantine mace +16 [3250g, DAM 18-31, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 7 ASTR

octiron quarterstaff +16 [2880g, DAM 18-31, unbelievably accurate, almost unbreakable]
Can 2-hand at 7 ASTR, 1-hand at 51 ASTR

valpurium quarterstaff +16 [9600g, DAM 21-37, extremely accurate, almost unbreakable]
Can 2-hand at 70 ASTR, 1-hand at 558 ASTR

adamantine quarterstaff +16 [32000g, DAM 24-41, extremely accurate, almost unbreakable]
Can 2-hand at 775 ASTR, 1-hand at 6196 ASTR

valpurium pick-axe +16 [875g, DAM 15-26, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 1 ASTR

adamantine pick-axe +16 [2450g, DAM 16-27, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 5 ASTR

valpurium axe +16 [800g, DAM 16-27, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 1 ASTR

adamantine axe +16 [2200g, DAM 17-29, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 3 ASTR

valpurium battle-axe +16 [1100g, DAM 17-29, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 2 ASTR

adamantine battle-axe +16 [2850g, DAM 18-31, unbelievably accurate, almost unbreakable]
Can 2-hand at 2 ASTR, 1-hand at 13 ASTR

valpurium spear +16 [1300g, DAM 16-27, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 8 ASTR

adamantine spear +16 [2000g, DAM 17-29, unbelievably accurate, almost unbreakable]
Can 2-hand at 3 ASTR, 1-hand at 19 ASTR

valpurium scythe +16 [1350g, DAM 16-28, unbelievably accurate, almost unbreakable]
Can 2-hand at 2 ASTR, 1-hand at 10 ASTR

adamantine scythe +16 [2400g, DAM 17-30, unbelievably accurate, almost unbreakable]
Can 2-hand at 4 ASTR, 1-hand at 29 ASTR

valpurium halberd +16 [2025g, DAM 18-31, unbelievably accurate, almost unbreakable]
Can 2-hand at 2 ASTR, 1-hand at 15 ASTR

adamantine halberd +16 [4650g, DAM 20-34, extremely accurate, almost unbreakable]
Can 2-hand at 10 ASTR, 1-hand at 79 ASTR

golden eagle feather whip +16 [70g, DAM 15-27, unbelievably accurate]
Can wield at 1 ASTR

valpurium whip +16 [1520g, DAM 16-27, unbelievably accurate]
Can wield at 13 ASTR

runed golden eagle feather whip +16 [125g, DAM 18-31, unbelievably accurate]
Can wield at 1 ASTR

runed valpurium whip +16 [2300g, DAM 18-31, unbelievably accurate]
Can wield at 35 ASTR

valpurium dagger of venom +16 [150g, DAM 14-25, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

adamantine dagger of venom +16 [500g, DAM 15-26, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

weeping valpurium blade +16 [300g, DAM 15-27, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

weeping adamantine blade +16 [1000g, DAM 16-28, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

flaming valpurium sword +16 [525g, DAM 16-29, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

flaming adamantine sword +16 [1750g, DAM 18-31, unbelievably accurate, almost unbreakable]
Can wield at 6 ASTR

valpurium thunder hammer +16 [700g, DAM 17-30, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 1 ASTR

adamantine thunder hammer +16 [2100g, DAM 18-32, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 2 ASTR

octiron staff of wondrous smells +16 [2600g, DAM 18-31, unbelievably accurate, almost unbreakable]
Can 2-hand at 6 ASTR, 1-hand at 41 ASTR

valpurium staff of wondrous smells +16 [6800g, DAM 22-38, extremely accurate, almost unbreakable]
Can 2-hand at 35 ASTR, 1-hand at 280 ASTR

adamantine staff of wondrous smells +16 [20800g, DAM 25-42, extremely accurate, almost unbreakable]
Can 2-hand at 328 ASTR, 1-hand at 2618 ASTR

golden eagle feather whip of thievery +16 [300g, DAM 19-34, unbelievably accurate]
Can wield at 1 ASTR

valpurium whip of thievery +16 [3200g, DAM 20-35, unbelievably accurate]
Can wield at 81 ASTR

golden eagle feather chameleon whip +16 [300g, DAM 19-34, unbelievably accurate]
Can wield at 1 ASTR

valpurium chameleon whip +16 [3200g, DAM 20-35, unbelievably accurate]
Can wield at 81 ASTR

Gorovits family valpurium hammer +16 [1200g, DAM 18-31, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 2 ASTR

Gorovits family adamantine hammer +16 [3300g, DAM 20-34, unbelievably accurate, almost unbreakable]
Can 2-hand at 2 ASTR, 1-hand at 12 ASTR

Gorovits family valpurium sickle +16 [400g, DAM 16-29, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

Gorovits family adamantine sickle +16 [1275g, DAM 18-31, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

Gorovits family valpurium scimitar +16 [1800g, DAM 20-34, unbelievably accurate, almost unbreakable]
Can 2-hand at 2 ASTR, 1-hand at 10 ASTR

Gorovits family adamantine scimitar +16 [6000g, DAM 22-38, extremely accurate, almost unbreakable]
Can 2-hand at 13 ASTR, 1-hand at 102 ASTR

short valpurium sword named Saal'thul +16 [240g, DAM 17-30, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

short adamantine sword named Saal'thul +16 [800g, DAM 18-32, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

runed valpurium spear named Vermis +16 [880g, DAM 18-32, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 5 ASTR

runed adamantine spear named Vermis +16 [1300g, DAM 20-35, unbelievably accurate, almost unbreakable]
Can 2-hand at 2 ASTR, 1-hand at 11 ASTR

unholy valpurium halberd named Mjolak +16 [2200g, DAM 21-36, unbelievably accurate, almost unbreakable]
Can 2-hand at 3 ASTR, 1-hand at 20 ASTR

unholy adamantine halberd named Mjolak +16 [5000g, DAM 23-40, extremely accurate, almost unbreakable]
Can 2-hand at 13 ASTR, 1-hand at 102 ASTR

valpurium mace named Turox +16 [1650g, DAM 21-37, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 3 ASTR

adamantine mace named Turox +16 [4800g, DAM 24-41, extremely accurate, almost unbreakable]
Can 2-hand at 3 ASTR, 1-hand at 24 ASTR

ancient mace named Neerc Se-ulb +16 [5000g, DAM 20-34, extremely accurate, almost unbreakable]
Can 2-hand at 4 ASTR, 1-hand at 32 ASTR

holy broadsword named Valpurus's Justifier +16 [900g, DAM 20-35, unbelievably accurate, almost unbreakable]
Can wield at 2 ASTR
Oct 4, 2008, 1:38 am
#2
Joined: Dec 2, 2007
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Posts: 612
The whips should be GEF to be useful.
Oct 5, 2008, 6:02 am
#3
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,826
I only recalled from the previous incarnation that valpurium was the most damaging for whips, it wasn't not until I tested ASTR requirements this time 'round that I realised how useful it was. GEF whips added, and, since the ridiculous valpurium whips are up there, I've put the adamantine staves in too
Oct 5, 2008, 1:24 pm
#4
Joined: Dec 2, 2007
Occupation: Big Daddy
Location: Under a pile of my own offspring
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Posts: 612
My favourite weapons combo is Justifier + GEF whip of theivery Although i usually don't get it past +10 or +11 because the mirror cloning charges are better used on boots of agility if you play natural limbs.
Oct 6, 2008, 5:32 am
#5
Joined: Dec 3, 2007
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Past 10 the fail rate skyrockets. I used about 100 scrolls just enchanting each weapon to 16.
Oct 6, 2008, 8:44 am
#6
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 888
the weight/str seems really uneven by weapon type. I wonder if this is intentional.
Oct 6, 2008, 11:49 pm
#7
Joined: Dec 3, 2007
Occupation: Chaos Weaver
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Valpurium weapons up!
Oct 7, 2008, 1:48 am
#8
Joined: Dec 2, 2007
Occupation: Big Daddy
Location: Under a pile of my own offspring
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Posts: 612
Anybody know exactly how much more damage whips do when wet? they are usually soaked in various kinds of blood so they should be wet most of the time. a 10% bonus would be significant but I have no idea what it actually is.
Oct 7, 2008, 5:03 am
#9
Joined: Dec 3, 2007
Occupation: Chaos Weaver
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Only way to find out would be to use a stethoscope, I suppose. I'll see if I can do some tests for ya. Not this week though, I'm busy this week.
Oct 7, 2008, 11:52 am
#10
Joined: Dec 2, 2007
Occupation: Big Daddy
Location: Under a pile of my own offspring
Interests: Caves
Posts: 612
I was hoping someone would be able to get the answer by code-diving. However, if you want to derive the equation empirically that would be great too.
Oct 19, 2008, 4:45 am
#11
Ischaldirh's avatar
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
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Location: California
Interests: (Astro)Physics, Exoplanets, Singing praise to Valpurus while smashing skulls with a bloody warhammer, Jogging
Posts: 2,835
I seem to recall reading somewhere that to-hit and strength really only scale up to 20, so a +16 dagger wouldn't be any more accurate than a +16 battle axe, unless the axe had a base hit rating of <4.
Nov 13, 2011, 9:33 am
#12
Joined: Nov 7, 2011
Posts: 7
chaostrom wrote
Past 10 the fail rate skyrockets. I used about 100 scrolls just enchanting each weapon to 16.

Where did you GET 100 scrolls?
Nov 13, 2011, 10:55 am
#13
Joined: Sep 22, 2008
Posts: 631
Wand of cloning with three charges, seven scrolls of charging and five scrolls of enchant weapon. Or alternatively wizard mode.
Nov 13, 2011, 11:00 am
#14
Joined: Dec 3, 2007
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Yeah, this was all done in WM. I don't think you'd get all that in even a dozen games >_>
Nov 13, 2011, 11:02 am
#15
Joined: Sep 22, 2008
Posts: 631
Oh, it's entirely possible to find those in a single game. It's not necessary to have seven charging scrolls, any combination of wands and the scrolls will do. There's plenty of time to find them up to GC13.
Nov 14, 2011, 1:03 am
#16
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Occupation: Chaos Weaver
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The items, perhaps, but not the AStr requirements, most of which are below what you start with
Sep 22, 2014, 2:44 am
#17
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Feb 17, 2015, 7:33 pm
#18
Joined: Dec 3, 2007
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For shits 'n' giggles 'cus Batman? liked the adamantine quarterstaff entry.

small adamantine chest [50,000g]
Can 2-hand at 98 ASTR, 1-hand at 782 ASTR

adamantine chest [300,000g]
Can 2-hand at 14,063 ASTR, 1-hand at 112,501 ASTR

large adamantine chest [2,400,000g]
Can 2-hand at 3,600,001 ASTR, 1-hand at 28,800,001 ASTR

small adamantine strong-box [2,500g]
Can wield at 1 ASTR
Feb 17, 2015, 9:57 pm
#19
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 888
That's AWESOME! !!!!!

I can't remember the last time I saw a strong box in a Game. it's been a long time.
Feb 17, 2015, 10:17 pm
#20
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 888
Is it possible to get the 28.8m astr necessary to one hand an adamatine chest?
Feb 18, 2015, 12:28 am
#21
Joined: Feb 20, 2012
Posts: 231
Batman? wrote
Is it possible to get the 28.8m astr necessary to one hand an adamatine chest?

If I recall correctly, you can only go to 1000 (displays as 100) in Wizmode before pressing 1 stops working. I'm not sure if you can go higher through natural training at that point.
Feb 18, 2015, 2:31 am
#22
Joined: Dec 4, 2007
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Pent wrote
If I recall correctly, you can only go to 1000 (displays as 100) in Wizmode before pressing 1 stops working. I'm not sure if you can go higher through natural training at that point.

... Natural training, at 1000. Riiight.
Feb 18, 2015, 5:45 am
#23
Joined: Dec 4, 2007
Posts: 180
Pretty sure at that point you look like your average Resident Evil Tyrant.
Feb 18, 2015, 12:09 pm
#24
Joined: Dec 4, 2007
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Actually I'm pretty sure you'd look more like Broly or Toguro.
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