amulet of resist death

Oct 3, 2014, 10:53 am
#1
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We can gather ideas for this item and eventually write the code here.

So the amulet causes you to survive once in the event of death, working just like life saving but without healing you. If either your head, torso or groin happens to be at less than 1 hp at the time of death, then 1 is added to the hp of that bodypart.
It fails to work in case of beheading.

One question is should the amulet allow you to be teleported randomly once it activates? This would provide a possible feature of difference over an amulet of life saving.
Oct 3, 2014, 11:49 am
#2
Ernomouse's avatar
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Well, my original idea was something like this:
chaostrom wrote
I dunno. Since there isn't any instant death spell, I envisioned it more as...

*Merka stabs you through the heart!*
*The Amulet of Resist Death glows!*
*You retain consciousness up until the last drop of blood is spilled from your body.*
*You die.*

So basically the item sounds awesome, but in an unoriginal IVAN way all it does is surprise you in a mean way. That being said, my idea doesn't make the game any better so maybe not that.

So a better idea: Amulet of resist death could work as a life extension: If you die, you sort of don't die... Until you take the amulet off. After a while the amulet burns, and if you forgot to heal, you die.
Or maybe: In the event of death, you won't die in another few minutes, during which you're practically immortal... But when those minutes are up, you'll die. It should be extremely hard to cancel the death!
Oct 3, 2014, 1:48 pm
#3
Joined: Nov 22, 2008
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Sort of like an amulet that gives you one chance of redemption? Your favorite god will send an angel down to give you a quest, which you have to complete while your END drops slowly, or something.

That gave me an idea for another item: the Amulet of Peaceful Rest, which has no use in this life but prevents a ghost from spawning in the bones file. Unless you're beheaded.
Oct 3, 2014, 2:40 pm
#4
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Oct 3, 2014, 3:43 pm
#5
Joined: Dec 4, 2007
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I'd definitely say bring you back to life in some sort of crippled state. Could resurrect you with your body parts all black, unconscious; and force you to heal to at least a semi-fighting state.
Oct 3, 2014, 5:03 pm
#6
Joined: Feb 20, 2012
Posts: 231
The problem I have with this is that it's basically a less reliable AoLS, which is kind of dull. I once tried to make a "belt of zombification" that would resurrect you as a zombie upon death (therefore giving you a chance of surviving beheadings), but I couldn't figure out how to get the player to change into a zombie, other than polymorphing them for a very long time.
Oct 4, 2014, 4:41 am
#7
Joined: Apr 2, 2014
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Pent wrote
"belt of zombification"

That would be cool! Would it be possible to have a zombie form derived from your stats? (Like zombie of female tourist -> Pent the zombie of human?) And permanent polymorph would be interesting even for other stuff, I think (permapoly = polyvictory ).

Anyway, what if AoRD transformed any damage you take that would reduce your HP under 1 you into END damage?

E.g. You have 3HP in torso, you get hit with 5 damage. You end up with 1HP and your END is reduced by 3. Next round, you are hit with 3 damage, but as you have only single HP, all the damage goes to END, reducing it by 3. Your END cannot be reduced under 0, so you die if you are hit while on 0 END.
Oct 4, 2014, 6:07 am
#8
Joined: Dec 3, 2007
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Ernomouse wrote
So a better idea: Amulet of resist death could work as a life extension: If you die, you sort of don't die... Until you take the amulet off. After a while the amulet burns, and if you forgot to heal, you die.
Or maybe: In the event of death, you won't die in another few minutes, during which you're practically immortal... But when those minutes are up, you'll die. It should be extremely hard to cancel the death!

Zayre wrote
I'd definitely say bring you back to life in some sort of crippled state. Could resurrect you with your body parts all black, unconscious; and force you to heal to at least a semi-fighting state.

Pent wrote
The problem I have with this is that it's basically a less reliable AoLS, which is kind of dull.

New idea.

Unlike AoLS, which brings you back to pristine condition then disappears in the case of death, AoRD let's you take hit... after hit... after hit... after hit... after hit... your HP is going in the negatives, but you're still alive and kicking somehow. The problem? Every AoRD you'll ever find is a copy, like that valpurium flaming sword. It's awesome while you have it, but there's no telling when it'll *poof* on you. The moment it disappears on you, you better damn hope your HP isn't in the negatives, because if any part of your body has HP in the negatives, it'll spontaneously shred itself as the amulet disappears. Which could mean instant death if that's your head, torso or groin.
Oct 4, 2014, 8:19 am
#9
Joined: Dec 11, 2008
Posts: 1,770
chaostrom wrote
The problem? Every AoRD you'll ever find is a copy, like that valpurium flaming sword. It's awesome while you have it, but there's no telling when it'll *poof* on you. The moment it disappears on you, you better damn hope your HP isn't in the negatives, because if any part of your body has HP in the negatives, it'll spontaneously shred itself as the amulet disappears. Which could mean instant death if that's your head, torso or groin.

I like this idea a lot, the problem here is that you could abuse the hell out of that while the amulet still exists. For example, you could assure victory in the sumo arena, or even beat Petrus while under its effects, sit on the throne and become the world's shortest reigning high priest.

Of course in most situations the most that's going to happen is you're going to sit there while whatever nasty monster came along lops all your limbs off and leaves you to wait for the amulet to expire while being nothing more than a bloody mess on the floor. Even if we make the amulet prevent limb loss, they'd still become disabled from having no HP, and if that includes your head you'd be completely ass out of offensive options.
Oct 4, 2014, 1:54 pm
#10
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Pent wrote
The problem I have with this is that it's basically a less reliable AoLS, which is kind of dull. I once tried to make a "belt of zombification" that would resurrect you as a zombie upon death (therefore giving you a chance of surviving beheadings), but I couldn't figure out how to get the player to change into a zombie, other than polymorphing them for a very long time.

What about polymorphing for a negative amount of time? Like -1 turns, causing the counter to diverge?

I like chao's most recent idea. So basically the AoRD is mirrored and can disappear at any moment, encouraging risk-taking behavior
Oct 4, 2014, 2:43 pm
#11
Joined: Feb 20, 2012
Posts: 231
Warheck wrote
What about polymorphing for a negative amount of time? Like -1 turns, causing the counter to diverge?

Well, that still seemed like a bit of a cop-out, since you'd be polymorphed into a generic zombie rather than actually having your stats be based off of your human form.

In any case I like chao's idea more, though I still think it would be better as a belt so that we'd have some method of withstanding headshots (eg. head gets severed, you'd better get it back on before the mirrored belt disappears).
Oct 4, 2014, 10:06 pm
#12
Joined: Dec 3, 2007
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4zb4 wrote
I like this idea a lot, the problem here is that you could abuse the hell out of that while the amulet still exists. For example, you could assure victory in the sumo arena, or even beat Petrus while under its effects, sit on the throne and become the world's shortest reigning high priest.

Of course in most situations the most that's going to happen is you're going to sit there while whatever nasty monster came along lops all your limbs off and leaves you to wait for the amulet to expire while being nothing more than a bloody mess on the floor. Even if we make the amulet prevent limb loss, they'd still become disabled from having no HP, and if that includes your head you'd be completely ass out of offensive options.

Given that:
1. You got to find it first
2. You need to get to town before it disappears on you
3. You don't know when it'll disappear on you
I'd say you can chalk it up to good luck. It's not all that broken.

Secondly, yeah, having no options is no good, that's just prolonging a game over and that's not a good item. We'll have to somehow prevent limb loss and incapacitation via HP loss while under the effects of the AoRD.
Oct 5, 2014, 1:58 pm
#13
Joined: Apr 2, 2014
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Belt of Temporary GodMode
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