red_kangaroo wrote
I must say that I find the alternate key binding to be very comfortable. Especially in comparsion to e.g. 123456789 direction keys, as I also play on a laptop with no number pad.
I'm quite fond of them as well. This way I don't have to move my hands to press any of the keys on the right side of the keyboard.
Warheck, I believe it's hjkl for horizontal/vertical movement, and yubn for diagonal movement. So for IVAN you'd want the following:
Game.cpp
cint game::MoveAbnormalCommandKey[] = { 'y','k','u','h','l','b','j','n','.' };